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A radical concept?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5739025" data-attributes="member: 35909"><p>Ok, first of all, i have to say...the Spy Master PrC sucks. Like, it really really sucks. Also, why should a Rogue need a PrC at all for that? Almost any kind of Rogue is going to need to pull some random expertise out of his ass at some point.</p><p></p><p>I kind of like smart rogues, too, but the class is ridiculously MAD, and I'l like to reduce their number of needed ability scores to 3. Even with this, a rogue won't want a negative int -- int adds to quite alot of skills. He just won't need much of a bonus, if any.</p><p></p><p>It may be wonky, but is it really any more wonky than lots of other game mechanics, like a bard using perform in place of other skills, or any of the rounds/day abilities? Basically, with this houserule, a Rogue in the game becomes a skill master, able to pick up any trade or expertise and perform reasonably well at it. It feels not so wonky to me...</p><p></p><p></p><p>But if everyone's against all skills at max ranks, how about this instead? I still like my original idea, but how about:</p><p></p><p>Instant Master (Ex): A Rogue is a paragon of quick thinking, resourcefulness, and deception. As a free action, a Rogue may designate a skill or skills and gain a bonus on all checks with the skill(s) equal to his Rogue level and is treated as trained in that skill, even if he has no actual ranks. This ability lasts for 1 minute per Rogue level, or 24 hours if used on a Craft, Knowledge, Perform, or Profession skill. A Rogue may use this ability once per day at 1st level, and an additional time per day for every two rogue levels thereafter (1st, 3rd, 5th, 7th, etc...).</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5739025, member: 35909"] Ok, first of all, i have to say...the Spy Master PrC sucks. Like, it really really sucks. Also, why should a Rogue need a PrC at all for that? Almost any kind of Rogue is going to need to pull some random expertise out of his ass at some point. I kind of like smart rogues, too, but the class is ridiculously MAD, and I'l like to reduce their number of needed ability scores to 3. Even with this, a rogue won't want a negative int -- int adds to quite alot of skills. He just won't need much of a bonus, if any. It may be wonky, but is it really any more wonky than lots of other game mechanics, like a bard using perform in place of other skills, or any of the rounds/day abilities? Basically, with this houserule, a Rogue in the game becomes a skill master, able to pick up any trade or expertise and perform reasonably well at it. It feels not so wonky to me... But if everyone's against all skills at max ranks, how about this instead? I still like my original idea, but how about: Instant Master (Ex): A Rogue is a paragon of quick thinking, resourcefulness, and deception. As a free action, a Rogue may designate a skill or skills and gain a bonus on all checks with the skill(s) equal to his Rogue level and is treated as trained in that skill, even if he has no actual ranks. This ability lasts for 1 minute per Rogue level, or 24 hours if used on a Craft, Knowledge, Perform, or Profession skill. A Rogue may use this ability once per day at 1st level, and an additional time per day for every two rogue levels thereafter (1st, 3rd, 5th, 7th, etc...). [/QUOTE]
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