Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Radical (Not to Mention Controversial) Change to Characteristic Determination
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SBMC" data-source="post: 2462899" data-attributes="member: 30040"><p>I could give it a try but most likely the cat would run away when a tall creature attacks it. Recall the rules are designed to be interpreted by the DM and work ALONGSIDE the DM. Attack a house cat in real life and see if it runs away - do it a thousand times to a thousand different cats then tell us how many actually stood and fought it out. Of course if they are all cornered in a cage or in a sealed box they will fight - but so would a peasant against a Demon in that case as well.</p><p> </p><p>One major point of mechanics in DnD is simplicity (as simple as possible). To 10+ year players we can think up all this fancy stuff, changes, better ways to do things but WoTC (and TSR previously) is not selling just to us.</p><p> </p><p>Anyone can look at any class and figure it out. Your system makes that a lot harder not to mention the mathmatical issues raised by others. </p><p> </p><p>For example: Hit Points</p><p>HP are not just damage; they represent the staying power in harsh conditions (not just combat - think about forced marches and extreme weather), your ability to stay concious and alert etc. Barbarians are "tougher" than the rest so they get d12's. Fighters and the like are "tougher" than other classes so they get d10's. Wizards and the like get d4's because they do not focus on "toughness". Toughness, here, as I define it for this purpose, is, among other things, prowess under bad conditions (comba included but not exclusive), keeping in solid physical shape, becoming mentally tough (as in "heart" - in a physical way that is not to confuse it with Will saves), etc. </p><p> </p><p>It is an intangible conept however a more "tangible" alternative would revolve around identifying a hit - where on the body it hit, how much damage to that part of the body was done, how it effects that body part (and effects on other things) and how Armor protects you in what areas - if ya get hit in the leg while wearing Breast Plate Armor; what happens? Exactly what part of the leg? The part with or without the geave?. In full plate armor; exactly how do you get hit? Only with peircing weapons and the hits always have to be in the joints unles you roll a natural 20? What happens when I bludgeon your helmet with a heavy mace - does your helmet visor get partially closed; reducing your vision? What If I bludgeon the knee joint of the armor - is your leg stuck in place because the armor is bent up? How exactly could I target a specific place? Would that leave me more open to attacks from my target? What if the target knew what I was doing and went to defend that part? what then?</p><p> </p><p>That all is not an easy thing to do (recall Battletech anyone? But with machines a lost leg is a bit different)</p><p> </p><p>I compare your Ability score alternaive to my example above here regarding complexity. Would you go after this alternative as well?</p></blockquote><p></p>
[QUOTE="SBMC, post: 2462899, member: 30040"] I could give it a try but most likely the cat would run away when a tall creature attacks it. Recall the rules are designed to be interpreted by the DM and work ALONGSIDE the DM. Attack a house cat in real life and see if it runs away - do it a thousand times to a thousand different cats then tell us how many actually stood and fought it out. Of course if they are all cornered in a cage or in a sealed box they will fight - but so would a peasant against a Demon in that case as well. One major point of mechanics in DnD is simplicity (as simple as possible). To 10+ year players we can think up all this fancy stuff, changes, better ways to do things but WoTC (and TSR previously) is not selling just to us. Anyone can look at any class and figure it out. Your system makes that a lot harder not to mention the mathmatical issues raised by others. For example: Hit Points HP are not just damage; they represent the staying power in harsh conditions (not just combat - think about forced marches and extreme weather), your ability to stay concious and alert etc. Barbarians are "tougher" than the rest so they get d12's. Fighters and the like are "tougher" than other classes so they get d10's. Wizards and the like get d4's because they do not focus on "toughness". Toughness, here, as I define it for this purpose, is, among other things, prowess under bad conditions (comba included but not exclusive), keeping in solid physical shape, becoming mentally tough (as in "heart" - in a physical way that is not to confuse it with Will saves), etc. It is an intangible conept however a more "tangible" alternative would revolve around identifying a hit - where on the body it hit, how much damage to that part of the body was done, how it effects that body part (and effects on other things) and how Armor protects you in what areas - if ya get hit in the leg while wearing Breast Plate Armor; what happens? Exactly what part of the leg? The part with or without the geave?. In full plate armor; exactly how do you get hit? Only with peircing weapons and the hits always have to be in the joints unles you roll a natural 20? What happens when I bludgeon your helmet with a heavy mace - does your helmet visor get partially closed; reducing your vision? What If I bludgeon the knee joint of the armor - is your leg stuck in place because the armor is bent up? How exactly could I target a specific place? Would that leave me more open to attacks from my target? What if the target knew what I was doing and went to defend that part? what then? That all is not an easy thing to do (recall Battletech anyone? But with machines a lost leg is a bit different) I compare your Ability score alternaive to my example above here regarding complexity. Would you go after this alternative as well? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Radical (Not to Mention Controversial) Change to Characteristic Determination
Top