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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Radical (Not to Mention Controversial) Change to Characteristic Determination
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<blockquote data-quote="SBMC" data-source="post: 2474902" data-attributes="member: 30040"><p>All very true.</p><p> </p><p></p><p> </p><p>The idea of the "lucky hit" killing the 20th level character I agree with. However that could also happen at any level to anyone. I saw a 3rd levl expert (smithy) kill a 11th level rouge once; a lucky hit.</p><p> </p><p>However the characters, in DnD, when the hit higher levels are supposed to be, in my own words "super human". Like the heroes in movies swinging their sword in the midst of scores of combatants and leaving unscathed. The aveage person in the world is first level; if your 10th that means that you are 10 times as skilled as they are. Adventurers are supposed to be excessivly rare as are people with the ability scores the would have.</p><p> </p><p>The aveage human ability score is a 10; wizards normally start off with an Intelligencet score as close to an 18 as they can get. The figher the same with Strength (or maybe Dexterity). That is "8" "levels" above average. Modifier wise an 18 is 4 times better than the average (+0 vs. +4) (modifiers is what I think WoTC looks a when they came up with their Abiliy score ideas). Not to mention that, as an example off the top of my ehad, a heavy warhorse has a strength of 18; I can have a character literally a strong as a horse! At first level!</p><p> </p><p>So as far as the ability to do things; I think that the characters should be able to do those "super human" things as indeed they are just that.</p><p> </p><p>Just my opinion is all...</p></blockquote><p></p>
[QUOTE="SBMC, post: 2474902, member: 30040"] All very true. The idea of the "lucky hit" killing the 20th level character I agree with. However that could also happen at any level to anyone. I saw a 3rd levl expert (smithy) kill a 11th level rouge once; a lucky hit. However the characters, in DnD, when the hit higher levels are supposed to be, in my own words "super human". Like the heroes in movies swinging their sword in the midst of scores of combatants and leaving unscathed. The aveage person in the world is first level; if your 10th that means that you are 10 times as skilled as they are. Adventurers are supposed to be excessivly rare as are people with the ability scores the would have. The aveage human ability score is a 10; wizards normally start off with an Intelligencet score as close to an 18 as they can get. The figher the same with Strength (or maybe Dexterity). That is "8" "levels" above average. Modifier wise an 18 is 4 times better than the average (+0 vs. +4) (modifiers is what I think WoTC looks a when they came up with their Abiliy score ideas). Not to mention that, as an example off the top of my ehad, a heavy warhorse has a strength of 18; I can have a character literally a strong as a horse! At first level! So as far as the ability to do things; I think that the characters should be able to do those "super human" things as indeed they are just that. Just my opinion is all... [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Radical (Not to Mention Controversial) Change to Characteristic Determination
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