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General Tabletop Discussion
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A rant about character creation
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<blockquote data-quote="Lanefan" data-source="post: 4909608" data-attributes="member: 29398"><p>Things like this is why, when starting a new campaign, I prefer to have the players roll up their characters WITHOUT knowing what the other players are bringing in. People can generate whatever they like (or that the dice are willing to give) and take it from there. Then, once the dice hit the table, it's up to these characters to form a party as best they can, and if there's any glaring holes (e.g. no spellcasters at all) it falls to the proto-party to go out and do some recruiting...</p><p></p><p>And nobody has any reason to criticize anyone else's character...in real life, if your hired Thief couldn't tie a knot you might (and probably should) tease him about it, but in the end you'd either have to live with it or go find a second Thief.</p><p></p><p>Lan-"who needs wizards anyway?"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4909608, member: 29398"] Things like this is why, when starting a new campaign, I prefer to have the players roll up their characters WITHOUT knowing what the other players are bringing in. People can generate whatever they like (or that the dice are willing to give) and take it from there. Then, once the dice hit the table, it's up to these characters to form a party as best they can, and if there's any glaring holes (e.g. no spellcasters at all) it falls to the proto-party to go out and do some recruiting... And nobody has any reason to criticize anyone else's character...in real life, if your hired Thief couldn't tie a knot you might (and probably should) tease him about it, but in the end you'd either have to live with it or go find a second Thief. Lan-"who needs wizards anyway?"-efan [/QUOTE]
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A rant about character creation
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