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General Tabletop Discussion
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A rant about character creation
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<blockquote data-quote="Orius" data-source="post: 4909731" data-attributes="member: 8863"><p>Amusingly, I always had Use Rope on my PCs when I played 2e. Never know when you'll fall into a pit or have to climb a cliff or something.</p><p></p><p>But if they thought Use Rope was so useful and never took it, then they're being silly. The Ranger was probably loaded down with something like Healing, Herbalism, and Blind-fighting. I kind of vaguely remember what NWPs were considered useful and powerful back in 2e. Though I think Tightrope Walking is a lot more narrow than 3e Balance (many of 2e's NWPs are very narror compared to 3e skills) and probably nowhere near as useful. I always preferred 3e's skills, they worked better, and they were more clearly defined; I remember the kinds of fast ones players would pull with 2e NWPs back in the day (i.e. Healing as good as <em>cure light wounds</em>, Spellcraft allowing magic item iding without casting <em>identify</em> etc.)</p></blockquote><p></p>
[QUOTE="Orius, post: 4909731, member: 8863"] Amusingly, I always had Use Rope on my PCs when I played 2e. Never know when you'll fall into a pit or have to climb a cliff or something. But if they thought Use Rope was so useful and never took it, then they're being silly. The Ranger was probably loaded down with something like Healing, Herbalism, and Blind-fighting. I kind of vaguely remember what NWPs were considered useful and powerful back in 2e. Though I think Tightrope Walking is a lot more narrow than 3e Balance (many of 2e's NWPs are very narror compared to 3e skills) and probably nowhere near as useful. I always preferred 3e's skills, they worked better, and they were more clearly defined; I remember the kinds of fast ones players would pull with 2e NWPs back in the day (i.e. Healing as good as [i]cure light wounds[/i], Spellcraft allowing magic item iding without casting [i]identify[/i] etc.) [/QUOTE]
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