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A Rant: DMing is not hard.
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<blockquote data-quote="touc" data-source="post: 9814147" data-attributes="member: 19270"><p>That plus this</p><p></p><p>sums it up. Yes, fundamentally, it's actually easy to do. That's what D&D marketed to the 11-year-old me with a reprint of the Red Box and a preface by Frank Mentzer:</p><p></p><p><em>"And it’s not hard. It takes a little reading and a little thinking, but most of all, it’s fun. It’s fun when you discover that nobody loses, and everybody wins! It’s fun when you get good at the game...for example, knowing what to expect in a kobold cave, and which dragons are on your side...You already have everything you need to start: this package, and your imagination. That will do it. Ah, yes; it does cost one more thing, which you also have right now — a bit of time. It takes a few minutes to learn the basic rules, and another hour or two to play a full game. You will probably want to spend more time, and might even make it a hobby; millions of people have."</em></p><p></p><p>It was also marketed that way.</p><p></p><p>[ATTACH=full]424047[/ATTACH]</p><p><strong>No Experience Needed! 15 minutes and you're underway! (And, see how your peers are enjoying this game?)</strong></p><p><strong></strong></p><p><strong>[ATTACH=full]424053[/ATTACH][ATTACH=full]424054[/ATTACH]</strong></p><p></p><p>[ATTACH=full]424051[/ATTACH][ATTACH=full]424052[/ATTACH]</p><p></p><p>But, to be sure, the game has gotten a lot more advanced. The Rule Book is more than 63 pages. Characters take more than 5 minutes to "roll up." We've added podcasts and professional voice actors and an entire 24-hour D&D network on my smart TV's free streaming stations where you can see the pros doing it. And then there's the anxiety as [USER=11]@el-remmen[/USER] noted of being an adult and you don't have that free time to "learn as you go" and blunder along and drive off a player or two with your mistakes. </p><p></p><p>That's wherein I think the fallacy lies. Mistakes and blundering must go with the territory whether you think you have the time or not. You must be willing to abandon, as a group, a number of hours until someone gets into a DM groove. But, I'll confess it looked a whole lot less intimidating with the Red Box set and its solo adventure that everyone played and a mere 120 pages, half of that the DM booklet + adventure.</p></blockquote><p></p>
[QUOTE="touc, post: 9814147, member: 19270"] That plus this sums it up. Yes, fundamentally, it's actually easy to do. That's what D&D marketed to the 11-year-old me with a reprint of the Red Box and a preface by Frank Mentzer: [I]"And it’s not hard. It takes a little reading and a little thinking, but most of all, it’s fun. It’s fun when you discover that nobody loses, and everybody wins! It’s fun when you get good at the game...for example, knowing what to expect in a kobold cave, and which dragons are on your side...You already have everything you need to start: this package, and your imagination. That will do it. Ah, yes; it does cost one more thing, which you also have right now — a bit of time. It takes a few minutes to learn the basic rules, and another hour or two to play a full game. You will probably want to spend more time, and might even make it a hobby; millions of people have."[/I] It was also marketed that way. [ATTACH type="full" size="473x135"]424047[/ATTACH] [B]No Experience Needed! 15 minutes and you're underway! (And, see how your peers are enjoying this game?) [ATTACH type="full" size="227x322"]424053[/ATTACH][ATTACH type="full" size="230x298"]424054[/ATTACH][/B] [ATTACH type="full" width="333px" size="750x1096"]424051[/ATTACH][ATTACH type="full" width="325px" size="409x618"]424052[/ATTACH] But, to be sure, the game has gotten a lot more advanced. The Rule Book is more than 63 pages. Characters take more than 5 minutes to "roll up." We've added podcasts and professional voice actors and an entire 24-hour D&D network on my smart TV's free streaming stations where you can see the pros doing it. And then there's the anxiety as [USER=11]@el-remmen[/USER] noted of being an adult and you don't have that free time to "learn as you go" and blunder along and drive off a player or two with your mistakes. That's wherein I think the fallacy lies. Mistakes and blundering must go with the territory whether you think you have the time or not. You must be willing to abandon, as a group, a number of hours until someone gets into a DM groove. But, I'll confess it looked a whole lot less intimidating with the Red Box set and its solo adventure that everyone played and a mere 120 pages, half of that the DM booklet + adventure. [/QUOTE]
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