Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9814264" data-attributes="member: 6790260"><p>Excellent analogy. The existence of restaurants doesn't mean everyone dines out, but you do need to actually <em>learn</em> to cook, and doing more than "it's basic and filling" requires effort, practice, and learning--good cooking is hard, but passable cooking is pretty easy. The existence of laundromats and dry cleaning services doesn't mean everyone takes all of their clothes there--but doing dry cleaning at home is, to put it simply, <em>pretty difficult</em> and requires at least a little starting knowledge and some kit.</p><p></p><p>These analogies are all imperfect, as analogies always are, but they capture the core, the gist. GMing is a skill. That skill takes time to learn, and is difficult to do <strong>well</strong>. It's very easy to just throw yourself at it...and the results may be decent, impressive, or disappointing. Getting help to become good-to-great is very useful--but you absolutely 100% <em>do not</em> need to pay money for such things. There are scads of free resources, many of which are very good. (Again, I recommend the GMing rules for Dungeon World as a starting point--they won't apply perfectly to every game ever, but they are <em>very good</em> as a starting point for D&D GMing.)</p><p></p><p>Further, some games are easier to GM than others. Game design matters, but it isn't perfectly determinative. Just like how genetics isn't perfectly determinative, but absolutely can influence and affect things. My family has a predisposition to colon cancer--but relatives of mine lived long, full lives without ever developing that kind of cancer. System design can help or hinder.</p><p></p><p>(And on the subject of system design--early-edition D&D was not at all easy to GM <em>if you actually used the rules</em>. The difference is that people were so cavalier about using the rules that few people <em>actually did</em> "play D&D" in the strict sense. Instead, they played "what parts of D&D I remember", which was often far simpler, easier, and relied more or less totally on "can the GM invent crap from whole cloth, on the fly, that manages to stay both consistent and worthwhile/challenging?" Which is, you guessed it, yet another skill! A very difficult one to learn at that, because the books were so goddamn opaque and poorly-organized. It's frankly a miracle <em>anyone</em> learned how to GM given the books available at the time.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9814264, member: 6790260"] Excellent analogy. The existence of restaurants doesn't mean everyone dines out, but you do need to actually [I]learn[/I] to cook, and doing more than "it's basic and filling" requires effort, practice, and learning--good cooking is hard, but passable cooking is pretty easy. The existence of laundromats and dry cleaning services doesn't mean everyone takes all of their clothes there--but doing dry cleaning at home is, to put it simply, [I]pretty difficult[/I] and requires at least a little starting knowledge and some kit. These analogies are all imperfect, as analogies always are, but they capture the core, the gist. GMing is a skill. That skill takes time to learn, and is difficult to do [B]well[/B]. It's very easy to just throw yourself at it...and the results may be decent, impressive, or disappointing. Getting help to become good-to-great is very useful--but you absolutely 100% [I]do not[/I] need to pay money for such things. There are scads of free resources, many of which are very good. (Again, I recommend the GMing rules for Dungeon World as a starting point--they won't apply perfectly to every game ever, but they are [I]very good[/I] as a starting point for D&D GMing.) Further, some games are easier to GM than others. Game design matters, but it isn't perfectly determinative. Just like how genetics isn't perfectly determinative, but absolutely can influence and affect things. My family has a predisposition to colon cancer--but relatives of mine lived long, full lives without ever developing that kind of cancer. System design can help or hinder. (And on the subject of system design--early-edition D&D was not at all easy to GM [I]if you actually used the rules[/I]. The difference is that people were so cavalier about using the rules that few people [I]actually did[/I] "play D&D" in the strict sense. Instead, they played "what parts of D&D I remember", which was often far simpler, easier, and relied more or less totally on "can the GM invent crap from whole cloth, on the fly, that manages to stay both consistent and worthwhile/challenging?" Which is, you guessed it, yet another skill! A very difficult one to learn at that, because the books were so goddamn opaque and poorly-organized. It's frankly a miracle [I]anyone[/I] learned how to GM given the books available at the time.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
Top