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A Rant: DMing is not hard.
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<blockquote data-quote="Umbran" data-source="post: 9814496" data-attributes="member: 177"><p>So, with respect, DMing isn't hard <em>for you</em>, or me. EN World is loaded with folks who have found RPGs easy and fun. But, I don't think we should be claiming that running games is going to be everyone's cup of tea. To be direct - EN World is probably not loaded with people in the target audience of the products you're referring to.</p><p></p><p>GMing can be a lot of work, and if you are new, and if you're used to games that don't exercise the breadth of choices and imagination, it can be downright daunting. There's going to be a wide range of ability out there, and folks who have some difficulties managing it all deserve to have products that support them.</p><p></p><p>I don't really buy the 10-year-old argument, for a couple of reasons:</p><p>1) When many of us were 10 was a different age, with different expectations and demands on our time.</p><p>2) 10-year-olds are not a particularly discerning entertainment audience. They will accept flubs and discrepancies far more easily than someone in, say, late teens or early 20s.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9814496, member: 177"] So, with respect, DMing isn't hard [I]for you[/I], or me. EN World is loaded with folks who have found RPGs easy and fun. But, I don't think we should be claiming that running games is going to be everyone's cup of tea. To be direct - EN World is probably not loaded with people in the target audience of the products you're referring to. GMing can be a lot of work, and if you are new, and if you're used to games that don't exercise the breadth of choices and imagination, it can be downright daunting. There's going to be a wide range of ability out there, and folks who have some difficulties managing it all deserve to have products that support them. I don't really buy the 10-year-old argument, for a couple of reasons: 1) When many of us were 10 was a different age, with different expectations and demands on our time. 2) 10-year-olds are not a particularly discerning entertainment audience. They will accept flubs and discrepancies far more easily than someone in, say, late teens or early 20s. [/QUOTE]
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