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General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
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<blockquote data-quote="Charlaquin" data-source="post: 9814562" data-attributes="member: 6779196"><p>Both of these things are true. DMing takes effort, and doesn’t give immediate positive results for that effort. Running a game, particularly a game that puts the significant majority of the creative and rules-management onus on the GM, as D&D does, isn’t something anyone can just do right out of the gate and have be a particularly enjoyable experience for players. If you read the several hundred pages of rules and advice in the core rulebooks, and you also either buy and read another few hundred pages adventure or put in the creative effort to design your own, while remembering and following the advice in those books, you’ll probably run a “good enough” game that your friends will enjoy playing. If you want to run a great game that they’ll remember fondly for years to come… chances are that isn’t going to happen your first try. Or your second. Or your third. You’ll have to run a lot of “ok” games, take note of what works and what doesn’t, and refine your personal style before you can reach that plateau.</p><p></p><p>Does that mean DMing is “hard”? Depends what you mean by “hard.” It is eminently doable, and the stakes are generally pretty low. So, you could reasonably say it isn’t hard. On the other hand, that is a heck of a lot more investment of time and creative energy than a lot of other leisure activities ask of you, so you could also reasonably say it is hard.</p><p></p><p>Given that the context of this thread was a complaint about advertising for DMing advice, I would say that DMing is probably not hard in the way that many advice products try to frame it. All of the skills of DMing can be learned without this outside help. It might, in some cases, still be beneficial to have such advice, though whether or not it’s worth the asking price is a different question.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9814562, member: 6779196"] Both of these things are true. DMing takes effort, and doesn’t give immediate positive results for that effort. Running a game, particularly a game that puts the significant majority of the creative and rules-management onus on the GM, as D&D does, isn’t something anyone can just do right out of the gate and have be a particularly enjoyable experience for players. If you read the several hundred pages of rules and advice in the core rulebooks, and you also either buy and read another few hundred pages adventure or put in the creative effort to design your own, while remembering and following the advice in those books, you’ll probably run a “good enough” game that your friends will enjoy playing. If you want to run a great game that they’ll remember fondly for years to come… chances are that isn’t going to happen your first try. Or your second. Or your third. You’ll have to run a lot of “ok” games, take note of what works and what doesn’t, and refine your personal style before you can reach that plateau. Does that mean DMing is “hard”? Depends what you mean by “hard.” It is eminently doable, and the stakes are generally pretty low. So, you could reasonably say it isn’t hard. On the other hand, that is a heck of a lot more investment of time and creative energy than a lot of other leisure activities ask of you, so you could also reasonably say it is hard. Given that the context of this thread was a complaint about advertising for DMing advice, I would say that DMing is probably not hard in the way that many advice products try to frame it. All of the skills of DMing can be learned without this outside help. It might, in some cases, still be beneficial to have such advice, though whether or not it’s worth the asking price is a different question. [/QUOTE]
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