Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9814619" data-attributes="member: 29398"><p>Indeed, but giving them stats anyway allows for quick and easy comparison with characters. Simply saying Giants are tough and resilient isn't enough; saying Giants average Con 24* is way more useful, and by extension provides their Con save bonus etc. without it all having to be written out in the stat block. Saying they average Dex 10* is really neat shorthand saying a typical Giant gets neither benefit nor penalty from Dex.</p><p></p><p>Giving stats to individuals, especially where they vary from the norm, is also useful shorthand. Saying that Glorg the Giant is more nimble and less starchy than his peers doesn't tell me <em>by how much</em> he is more nimble and less starchy; and it's the 'by how much' piece that I-as-DM need to know. Is he Dex 12 or Dex 16 or what? Is he Con 21 or Con 17 or what?</p><p></p><p>I should note that IMO bonuses and penalties from high or low stats should apply equally to monsters as to characters (both PC and NPC). One of 1e's biggest errors was to not give monsters their bonuses for high Strength and-or Con, making them far easier to defeat than they really should have been. 3e fixed this...but of course went overboard with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - or whatever number, these are just for examples.</p><p></p><p>Not sure how-where-why point buy enters into it....?</p><p></p><p>I don't see this as a question of enforcing realism so much as a question of putting hard numbers to what's being abstracted; and hard numbers are useful.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9814619, member: 29398"] Indeed, but giving them stats anyway allows for quick and easy comparison with characters. Simply saying Giants are tough and resilient isn't enough; saying Giants average Con 24* is way more useful, and by extension provides their Con save bonus etc. without it all having to be written out in the stat block. Saying they average Dex 10* is really neat shorthand saying a typical Giant gets neither benefit nor penalty from Dex. Giving stats to individuals, especially where they vary from the norm, is also useful shorthand. Saying that Glorg the Giant is more nimble and less starchy than his peers doesn't tell me [I]by how much[/I] he is more nimble and less starchy; and it's the 'by how much' piece that I-as-DM need to know. Is he Dex 12 or Dex 16 or what? Is he Con 21 or Con 17 or what? I should note that IMO bonuses and penalties from high or low stats should apply equally to monsters as to characters (both PC and NPC). One of 1e's biggest errors was to not give monsters their bonuses for high Strength and-or Con, making them far easier to defeat than they really should have been. 3e fixed this...but of course went overboard with it. :) * - or whatever number, these are just for examples. Not sure how-where-why point buy enters into it....? I don't see this as a question of enforcing realism so much as a question of putting hard numbers to what's being abstracted; and hard numbers are useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
Top