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A Rant: DMing is not hard.
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<blockquote data-quote="SableWyvern" data-source="post: 9814644" data-attributes="member: 1008"><p>Yeah, this idea that there was one ruleset, narrow environments and the like doesn't remotely align with my experiences in the 80s and 90s. Even in regional Australia, with no access to a game store, we would receive quarterly MilSims catalogues which we would pour over in excitement looking at all the different games out there.</p><p></p><p>While we did mostly play Rolemaster, we dabbled in all sorts of different games -- TMNT, GURPS, Super Squadron, WFRP, James Bond, Call of Cthulhu, Shadowrun, even Cyborg Commando. One friend's older brother would tell us of things like Ars Magica and Twighlight 2000.</p><p></p><p>Sure, we didn't have thousands of low effort pdfs out there, but there were plenty of games to choose from and I can't help feeling as if non-D&D games had a larger overall market share, not less.</p><p></p><p>Our environment might have been more consistent in that we weren't connected to lots of other gamers outside our group but, had we been, that would only have <em>increased </em>the number of games we were exposed to, not limited it.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9814644, member: 1008"] Yeah, this idea that there was one ruleset, narrow environments and the like doesn't remotely align with my experiences in the 80s and 90s. Even in regional Australia, with no access to a game store, we would receive quarterly MilSims catalogues which we would pour over in excitement looking at all the different games out there. While we did mostly play Rolemaster, we dabbled in all sorts of different games -- TMNT, GURPS, Super Squadron, WFRP, James Bond, Call of Cthulhu, Shadowrun, even Cyborg Commando. One friend's older brother would tell us of things like Ars Magica and Twighlight 2000. Sure, we didn't have thousands of low effort pdfs out there, but there were plenty of games to choose from and I can't help feeling as if non-D&D games had a larger overall market share, not less. Our environment might have been more consistent in that we weren't connected to lots of other gamers outside our group but, had we been, that would only have [I]increased [/I]the number of games we were exposed to, not limited it. [/QUOTE]
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