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A Rant: DMing is not hard.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9814746" data-attributes="member: 6790260"><p>Three reasons, one already mentioned: adults are overwhelmingly more likely to be the target audience of the ads that inspired you.</p><p></p><p>The second is that, in general, a child attempting a difficult thing is almost certainly going to do so with <em>some</em> kind of mentor. It's not absolutely guaranteed, but it's far more likely that a mentor would be coaching them than that the child would, totally of their own accord, launch into this activity with zero prior connection to someone who already knows that activity. Or, if you prefer? The child nearly 100% surely had to have been <em>brought into</em> the hobby by someone else, and that person, or someone connected to that person, would almost surely act as a mentor if the child expressed interest. An adult, on the other hand, could quite plausibly hear about D&D from any of a zillion sources without having that connection; I still think mentorship is likely, but it's not nearly as strongly implied.</p><p></p><p>The third is, quite simply, that most people who play D&D are adults, and most people who choose to GM do so only after having played for several years first. Hence, even if a particular prospective GM <em>started</em> as a teenager--say, 14 or 15--then it is unlikely that they would have become a GM prior to becoming an adult. You'd need to be considering the select few players who started very young and moved very quickly from being a player to attempting to be a GM.</p><p></p><p>Or, in brief, most players-that-become-GMs who would see the ads you saw, are going to be adults.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9814746, member: 6790260"] Three reasons, one already mentioned: adults are overwhelmingly more likely to be the target audience of the ads that inspired you. The second is that, in general, a child attempting a difficult thing is almost certainly going to do so with [I]some[/I] kind of mentor. It's not absolutely guaranteed, but it's far more likely that a mentor would be coaching them than that the child would, totally of their own accord, launch into this activity with zero prior connection to someone who already knows that activity. Or, if you prefer? The child nearly 100% surely had to have been [I]brought into[/I] the hobby by someone else, and that person, or someone connected to that person, would almost surely act as a mentor if the child expressed interest. An adult, on the other hand, could quite plausibly hear about D&D from any of a zillion sources without having that connection; I still think mentorship is likely, but it's not nearly as strongly implied. The third is, quite simply, that most people who play D&D are adults, and most people who choose to GM do so only after having played for several years first. Hence, even if a particular prospective GM [I]started[/I] as a teenager--say, 14 or 15--then it is unlikely that they would have become a GM prior to becoming an adult. You'd need to be considering the select few players who started very young and moved very quickly from being a player to attempting to be a GM. Or, in brief, most players-that-become-GMs who would see the ads you saw, are going to be adults. [/QUOTE]
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