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A Rant: DMing is not hard.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9815483" data-attributes="member: 6790260"><p><em>Some</em> skills are system-agnostic. Some are not.</p><p></p><p>D&D 3e, for example, outright <em>requires</em> the GM to constantly re-balance its structure because it doesn't work outside of a narrow level range (roughly level 7-8 is when the breakdown becomes apparent, and roughly 11-13 is where it goes fully off the rails). That's a non-system-agnostic skill, because you have to understand 3e rules <em>extremely well</em> in order to know even a majority of the places where its rules go pear-shaped. (I would argue 5e also requires this skill, but the required <em>amount</em> of that skill is much lower than it was in 3e.)</p><p></p><p>Conversely, as a Dungeon World GM, I need to be able to draft appropriate Grim Portents for each of the Fronts I produce, so that the players feel a call to action, but aren't being <em>plotted</em> into any particular behavior on their parts, other than the choice to participate and respond in some way or another. This has...nothing whatsoever to do with the sorts of things you do as a typical 5e GM. Like, you could <em>elect</em> to use it (there's a reason I suggest reading the DW GMing rules to new GMs, regardless of system), but that particular skill is completely unnecessary for the system. That's you electing to make 5e <em>more like</em> Dungeon World.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9815483, member: 6790260"] [I]Some[/I] skills are system-agnostic. Some are not. D&D 3e, for example, outright [I]requires[/I] the GM to constantly re-balance its structure because it doesn't work outside of a narrow level range (roughly level 7-8 is when the breakdown becomes apparent, and roughly 11-13 is where it goes fully off the rails). That's a non-system-agnostic skill, because you have to understand 3e rules [I]extremely well[/I] in order to know even a majority of the places where its rules go pear-shaped. (I would argue 5e also requires this skill, but the required [I]amount[/I] of that skill is much lower than it was in 3e.) Conversely, as a Dungeon World GM, I need to be able to draft appropriate Grim Portents for each of the Fronts I produce, so that the players feel a call to action, but aren't being [I]plotted[/I] into any particular behavior on their parts, other than the choice to participate and respond in some way or another. This has...nothing whatsoever to do with the sorts of things you do as a typical 5e GM. Like, you could [I]elect[/I] to use it (there's a reason I suggest reading the DW GMing rules to new GMs, regardless of system), but that particular skill is completely unnecessary for the system. That's you electing to make 5e [I]more like[/I] Dungeon World. [/QUOTE]
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