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A Rant: DMing is not hard.
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<blockquote data-quote="Reynard" data-source="post: 9816117" data-attributes="member: 467"><p>The benefit of running different games gives a primarily one game GM is the ability to see different ways of resolving play situations. You may not even use them, but by seeing how other designers have decided how to resolve the situation, you get a broader pallett with which to paint your own game. Exposure to different tools broadens your own toolbox, and having a broader toolbox means that you can make your game better at the margins.</p><p></p><p>Similarly, this is why "forever GMs" should play on occasion, even if it is just at cons or game stores or whatever. Seeing what other GMs do to deal with stuff that comes up in play can really improve your GMing, even if you already feel proficient.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9816117, member: 467"] The benefit of running different games gives a primarily one game GM is the ability to see different ways of resolving play situations. You may not even use them, but by seeing how other designers have decided how to resolve the situation, you get a broader pallett with which to paint your own game. Exposure to different tools broadens your own toolbox, and having a broader toolbox means that you can make your game better at the margins. Similarly, this is why "forever GMs" should play on occasion, even if it is just at cons or game stores or whatever. Seeing what other GMs do to deal with stuff that comes up in play can really improve your GMing, even if you already feel proficient. [/QUOTE]
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A Rant: DMing is not hard.
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