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A Rant: DMing is not hard.
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<blockquote data-quote="Lanefan" data-source="post: 9816251" data-attributes="member: 29398"><p>Correcting it later means one of two things has to happen:</p><p></p><p>1 - The erroneous action needs to be retconned to its correct version, which potentially invalidates every second of play that happened after it due to the one-thing-leads-to-another effect; or</p><p>2 - The erroneous action is allowed to stand in isolation, meaning that your rulings are now inconsistent with themselves (which I think we all agree is bad bad bad).</p><p></p><p>And so, getting it right the first time becomes important.</p><p></p><p>Note that characters being antagonistic to each other <strong>does not</strong> mean the players are being similarly antagonistic. The players might be laughing their hearts out while their characters chop each other to bits.</p><p></p><p>If I'm playing in a game and I know or find out someone is stealing from me, I'll do something about it in character; and whether the person stealing from me is a PC or an NPC makes no difference whatsoever to what my character does next.</p><p></p><p>Ditto if I'm the one doing the stealing; if my character's dumb enough or unlucky enough to get caught I-as-player am well aware there's likely to be in-fiction consequences (and would, in all fairness, be annoyed were there not; if that lack of repercussions was based solely on the rationale that my character is a PC).</p><p></p><p>As both DM and player, I don't believe in "PC glow".</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9816251, member: 29398"] Correcting it later means one of two things has to happen: 1 - The erroneous action needs to be retconned to its correct version, which potentially invalidates every second of play that happened after it due to the one-thing-leads-to-another effect; or 2 - The erroneous action is allowed to stand in isolation, meaning that your rulings are now inconsistent with themselves (which I think we all agree is bad bad bad). And so, getting it right the first time becomes important. Note that characters being antagonistic to each other [B]does not[/B] mean the players are being similarly antagonistic. The players might be laughing their hearts out while their characters chop each other to bits. If I'm playing in a game and I know or find out someone is stealing from me, I'll do something about it in character; and whether the person stealing from me is a PC or an NPC makes no difference whatsoever to what my character does next. Ditto if I'm the one doing the stealing; if my character's dumb enough or unlucky enough to get caught I-as-player am well aware there's likely to be in-fiction consequences (and would, in all fairness, be annoyed were there not; if that lack of repercussions was based solely on the rationale that my character is a PC). As both DM and player, I don't believe in "PC glow". [/QUOTE]
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