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*Dungeons & Dragons
A Rant: DMing is not hard.
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<blockquote data-quote="GrimCo" data-source="post: 9816354" data-attributes="member: 7044462"><p>Thanks for reply. Sure, playing various systems gives you more insight into how different systems do things differently and by extension, why some systems do some types of games better than other. But it wont make you inherently better player or dm. More versatile for sure. If you consider that trait that makes someone better, i'm happy to concede that. To clarify, when i'm talking about good DM, core skills that make one, in my opinion, is imagination, ability to improvise (quick thinking and on the spot decision making), reading the room, good and clear communication, setting up expectations, active listening. For good players - cooperation (with fellow players and DM), spotlight sharing, active listening, clear communication, respecting table boundaries, creativity and flexibility. </p><p></p><p></p><p>You will be more versatile, have more systems in your knowledge library to draw from. Personally, i think greater benefit is playing same system with different groups than playing different systems with same group. With different groups, you deal with more people, more personalities, different sytles of play. It's navigating social dynamics with more diverse groups. </p><p></p><p>Cons are very much USA thing. You have more cons on one coast than whole EU combined. Now, enworld does skew USA-centric, but not everyone here lives in USA. From, although limited, experience of EU cons, most games there are D&D and maybe few of other big names (like CoC or WoD), but it's very D&D / PF dominant. </p><p></p><p>In theory yes. In practice, not always possible. Specially when you are time constrained. From personal experience playing with close group of friends for 17 years now. Way back, when we played at least once a week for 5-6 hours, sometimes even twice a week, if someone wanted to try something new, cool. We would try it. Find a day to squeeze time for session of something new and our regular campaign on same week, or alternate them (one week new, one week regular). Having 2 concurrent campaigns wasn't that rare. Reading 150-200 pages rulebook and learning new ruleset? No problem. Fast forward to 2020 and onward, we average around 20 3h sessions per year. Occasionally, we do try something new for session or two, but those are very rules light systems ( i'm talking Cairn, Knave, Mork Borg level rules light). Trying anything medium crunch and more, it needs group consensus. For almost a year now, friend has scifi campaign in mind and we are pondering using Cyberpunk 2020 or RED for it. But not one of us has time to really dive into rulebooks and learn system. So we stick with D&D since we know rules. In general, someone proposes system, we all take a quick read of it, and then decide, as a group, do we invest time in learning it or not.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9816354, member: 7044462"] Thanks for reply. Sure, playing various systems gives you more insight into how different systems do things differently and by extension, why some systems do some types of games better than other. But it wont make you inherently better player or dm. More versatile for sure. If you consider that trait that makes someone better, i'm happy to concede that. To clarify, when i'm talking about good DM, core skills that make one, in my opinion, is imagination, ability to improvise (quick thinking and on the spot decision making), reading the room, good and clear communication, setting up expectations, active listening. For good players - cooperation (with fellow players and DM), spotlight sharing, active listening, clear communication, respecting table boundaries, creativity and flexibility. You will be more versatile, have more systems in your knowledge library to draw from. Personally, i think greater benefit is playing same system with different groups than playing different systems with same group. With different groups, you deal with more people, more personalities, different sytles of play. It's navigating social dynamics with more diverse groups. Cons are very much USA thing. You have more cons on one coast than whole EU combined. Now, enworld does skew USA-centric, but not everyone here lives in USA. From, although limited, experience of EU cons, most games there are D&D and maybe few of other big names (like CoC or WoD), but it's very D&D / PF dominant. In theory yes. In practice, not always possible. Specially when you are time constrained. From personal experience playing with close group of friends for 17 years now. Way back, when we played at least once a week for 5-6 hours, sometimes even twice a week, if someone wanted to try something new, cool. We would try it. Find a day to squeeze time for session of something new and our regular campaign on same week, or alternate them (one week new, one week regular). Having 2 concurrent campaigns wasn't that rare. Reading 150-200 pages rulebook and learning new ruleset? No problem. Fast forward to 2020 and onward, we average around 20 3h sessions per year. Occasionally, we do try something new for session or two, but those are very rules light systems ( i'm talking Cairn, Knave, Mork Borg level rules light). Trying anything medium crunch and more, it needs group consensus. For almost a year now, friend has scifi campaign in mind and we are pondering using Cyberpunk 2020 or RED for it. But not one of us has time to really dive into rulebooks and learn system. So we stick with D&D since we know rules. In general, someone proposes system, we all take a quick read of it, and then decide, as a group, do we invest time in learning it or not. [/QUOTE]
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