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A Rant: DMing is not hard.
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<blockquote data-quote="prabe" data-source="post: 9816466" data-attributes="member: 7016699"><p>Yeah, I ran a campaign in Cypher, and I A) never Intruded, except on a Nat 1 and I B) hacked the XP system to use something like Dungeon World's questions--basically, the idea was the PCs earned XP for me "doing GM stuff" and they earned XP for "doing PC stuff," and I C) told them what every Cypher did/was before anyone attuned to it, which reduced the sense of punishment, or at least made bearing this Cypher instead of that one an actual choice. (This is not me arguing with you about whether those changes are enough for you to enjoy the game, or about whether the game as written has problems, or really about anything.)</p><p></p><p>I screwed up the campaign in other ways, but I continue to think those changes made it a better game, at least for our table, and if I ever run another game of Cypher I'll stick with those changes. Relevant to at least the starting point of this thread, I wouldn't have known about the things I pulled into that Cypher game if I didn't have a reasonably broad base of TRPG experience. But I'm also convinced that my having run (and played in) a variety of games makes me a better GM--it absolutely doesn't make me a worse one.</p></blockquote><p></p>
[QUOTE="prabe, post: 9816466, member: 7016699"] Yeah, I ran a campaign in Cypher, and I A) never Intruded, except on a Nat 1 and I B) hacked the XP system to use something like Dungeon World's questions--basically, the idea was the PCs earned XP for me "doing GM stuff" and they earned XP for "doing PC stuff," and I C) told them what every Cypher did/was before anyone attuned to it, which reduced the sense of punishment, or at least made bearing this Cypher instead of that one an actual choice. (This is not me arguing with you about whether those changes are enough for you to enjoy the game, or about whether the game as written has problems, or really about anything.) I screwed up the campaign in other ways, but I continue to think those changes made it a better game, at least for our table, and if I ever run another game of Cypher I'll stick with those changes. Relevant to at least the starting point of this thread, I wouldn't have known about the things I pulled into that Cypher game if I didn't have a reasonably broad base of TRPG experience. But I'm also convinced that my having run (and played in) a variety of games makes me a better GM--it absolutely doesn't make me a worse one. [/QUOTE]
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