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A Rant: DMing is not hard.
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<blockquote data-quote="Marc17" data-source="post: 9816523" data-attributes="member: 7054182"><p>Yep. I ran across a PvP backstab that was obviously due to player misconceptions about relations, not really characters. It was a VtM Sabbat game and a one-shot, so not too big a deal. However, I didn't want that to happen in an ongoing game, so for VtM I started chronicles with asking if the players wanted PvP cutthroat, or a meta-gamed PCs can generally trust each other. So far everybody has chosen the trust option. From there I added it to D&D games, but more in just stating that it is assumed, they can all trust each other and offer the PvP option if they want (which nobody has ever wanted). For D&D, there was never too much PvP or even serious disagreements, but it has ended three hour in character discussions on if the party can trust the new PC they meet in a tavern.</p><p></p><p>More tangentially, IME, (for TTRPGs) it has never been character disagreements that bleed over into real life, but rather player dislikes that bleed over into the game. I've had to split a couple of games up due to that, as there's not much you can do but that or kick one out. One time, it was one of our small town high school friends, so some players had known him since 1st grade. Not a bad DM, but as a player was the disruptive evil player everybody hates. His only goal was to disrupt the game and steal from and kill other players. He would even have fake character sheets and such. Thing was he was really bad at it. We all went to college and the people who hadn't known him forever clued in pretty quick and even took it as a challenge to figure out his character's betrayal plans in character and kill off his character before he could put it into action. Finally, we decided to have an all evil campaign, which he was into. I forget what the main plot was, but it started with the cleric and fighter stating "You don't care about me and I don't care about you, but we are all in this together and that's the only way we're going to get through this. So the two of us have decided that if anybody purposely messes with the party's chance of success, they die. If they attack another party member, they die. If anybody steals from another party member, they die. We don't care if you agree or not, we'll hunt you down and make it stick if we have to. Anybody unclear on these terms?" Nobody speaks up."Good. On to business." Then that player never showed up for the second or later games, decided he didn't like D&D anymore, and found another hobby.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9816523, member: 7054182"] Yep. I ran across a PvP backstab that was obviously due to player misconceptions about relations, not really characters. It was a VtM Sabbat game and a one-shot, so not too big a deal. However, I didn't want that to happen in an ongoing game, so for VtM I started chronicles with asking if the players wanted PvP cutthroat, or a meta-gamed PCs can generally trust each other. So far everybody has chosen the trust option. From there I added it to D&D games, but more in just stating that it is assumed, they can all trust each other and offer the PvP option if they want (which nobody has ever wanted). For D&D, there was never too much PvP or even serious disagreements, but it has ended three hour in character discussions on if the party can trust the new PC they meet in a tavern. More tangentially, IME, (for TTRPGs) it has never been character disagreements that bleed over into real life, but rather player dislikes that bleed over into the game. I've had to split a couple of games up due to that, as there's not much you can do but that or kick one out. One time, it was one of our small town high school friends, so some players had known him since 1st grade. Not a bad DM, but as a player was the disruptive evil player everybody hates. His only goal was to disrupt the game and steal from and kill other players. He would even have fake character sheets and such. Thing was he was really bad at it. We all went to college and the people who hadn't known him forever clued in pretty quick and even took it as a challenge to figure out his character's betrayal plans in character and kill off his character before he could put it into action. Finally, we decided to have an all evil campaign, which he was into. I forget what the main plot was, but it started with the cleric and fighter stating "You don't care about me and I don't care about you, but we are all in this together and that's the only way we're going to get through this. So the two of us have decided that if anybody purposely messes with the party's chance of success, they die. If they attack another party member, they die. If anybody steals from another party member, they die. We don't care if you agree or not, we'll hunt you down and make it stick if we have to. Anybody unclear on these terms?" Nobody speaks up."Good. On to business." Then that player never showed up for the second or later games, decided he didn't like D&D anymore, and found another hobby. [/QUOTE]
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