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A Rant: DMing is not hard.
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<blockquote data-quote="cbwjm" data-source="post: 9816576" data-attributes="member: 6788732"><p>Well, I've never had it happen that one of my friends kept arguing for the previous ruling after we've corrected the rules and moved on. If they did, then unfortunately that would mean the table wasn't the right fit for them and they would no longer be invited back to play.</p><p></p><p>There is no risk of an error becoming a house rule, unless we look up the actual rule afterwards and decide that isn't how we want to play, otherwise once we know the actual rule we keep using it.</p><p></p><p>And it isn't like I keep the actual rule from the players to surprise them with it next time, I let everyone know what was wrong and the correct rule for next time. I feel that being able to make mistakes and correct them after the session is important, especially when learning a new game. The ruling keeps the game moving and you better cement the rules on your mind when you look up the rules later.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9816576, member: 6788732"] Well, I've never had it happen that one of my friends kept arguing for the previous ruling after we've corrected the rules and moved on. If they did, then unfortunately that would mean the table wasn't the right fit for them and they would no longer be invited back to play. There is no risk of an error becoming a house rule, unless we look up the actual rule afterwards and decide that isn't how we want to play, otherwise once we know the actual rule we keep using it. And it isn't like I keep the actual rule from the players to surprise them with it next time, I let everyone know what was wrong and the correct rule for next time. I feel that being able to make mistakes and correct them after the session is important, especially when learning a new game. The ruling keeps the game moving and you better cement the rules on your mind when you look up the rules later. [/QUOTE]
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A Rant: DMing is not hard.
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