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A Rant: DMing is not hard.
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<blockquote data-quote="Lanefan" data-source="post: 9816637" data-attributes="member: 29398"><p>Pretty much, yes. </p><p></p><p>That said, it's far less likely to be disruptive to the group if the group more or less know it might be coming (I say "might" as even though shenanigans are allowed that doesn't mean in the least that it's all shenanigans all the time).</p><p></p><p>As for disruptive to the campaign, there's no such thing. If in character they decide to turn their nose up at the adventure I've got lined up and spend their time pranking etc. each other instead, then that's what happens. It's their choice.</p><p></p><p>As for "no limits", it becomes self-limiting after a while; in that characters who cause too many headaches for the party are liable to see themselves at the very least run out of said party, if not worse.</p><p></p><p>And are then cited later as precedent.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9816637, member: 29398"] Pretty much, yes. That said, it's far less likely to be disruptive to the group if the group more or less know it might be coming (I say "might" as even though shenanigans are allowed that doesn't mean in the least that it's all shenanigans all the time). As for disruptive to the campaign, there's no such thing. If in character they decide to turn their nose up at the adventure I've got lined up and spend their time pranking etc. each other instead, then that's what happens. It's their choice. As for "no limits", it becomes self-limiting after a while; in that characters who cause too many headaches for the party are liable to see themselves at the very least run out of said party, if not worse. And are then cited later as precedent. [/QUOTE]
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A Rant: DMing is not hard.
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