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General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
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<blockquote data-quote="GrimCo" data-source="post: 9817059" data-attributes="member: 7044462"><p>As Bruce Lee said, fear not a man who practiced 1000 punches once. Fear the man who practiced one punch 1000 times. Same logic applies anywhere. You get better at D&D by running and playing D&D. DM who ran 1000 hours of D&D will probably have better understanding of game then one who spent 100 hours running 10 games.</p><p></p><p>I grew up in a city with cca 700k people. In late 90s and early 2000s, ttrpgs were very niche hobby. We had 1 store who sold books in entire city, and books they sold were mostly d&d and few WoD. People who played ttrpg played either V:tM or D&D. That's it. And those 2 were very different crowds, with some overlap. While i played both, way those games are played are way different. </p><p></p><p>First time i ran into ttrpg that wasn't D&D or WoD was midway into Uni in late 2000s. Friend of mine introduced me to her group who played GURPS. Later, trough magic of high seas of internet, other friend got his hands on big batch of 7th sea books. We started to branch out into other systems late, by the end of university and in first few years of adult life. But D&D was main game. We stopped with trying new systems when all of us got married and had kids. Now, we have almost no time to play in general, let alone try out different stuff.</p><p></p><p>I learned that for some specific types and styles of play, there are better suited systems that do that type of stuff out of box better than D&D. FE 7th sea does swasbuckling, pirates and nautical campaigns way better since it's designed to emulate cinematic swasbuckling style.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9817059, member: 7044462"] As Bruce Lee said, fear not a man who practiced 1000 punches once. Fear the man who practiced one punch 1000 times. Same logic applies anywhere. You get better at D&D by running and playing D&D. DM who ran 1000 hours of D&D will probably have better understanding of game then one who spent 100 hours running 10 games. I grew up in a city with cca 700k people. In late 90s and early 2000s, ttrpgs were very niche hobby. We had 1 store who sold books in entire city, and books they sold were mostly d&d and few WoD. People who played ttrpg played either V:tM or D&D. That's it. And those 2 were very different crowds, with some overlap. While i played both, way those games are played are way different. First time i ran into ttrpg that wasn't D&D or WoD was midway into Uni in late 2000s. Friend of mine introduced me to her group who played GURPS. Later, trough magic of high seas of internet, other friend got his hands on big batch of 7th sea books. We started to branch out into other systems late, by the end of university and in first few years of adult life. But D&D was main game. We stopped with trying new systems when all of us got married and had kids. Now, we have almost no time to play in general, let alone try out different stuff. I learned that for some specific types and styles of play, there are better suited systems that do that type of stuff out of box better than D&D. FE 7th sea does swasbuckling, pirates and nautical campaigns way better since it's designed to emulate cinematic swasbuckling style. [/QUOTE]
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