Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9817801" data-attributes="member: 6790260"><p>I don't see how it has no impact on your chosen rubric. To whit:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Railroading: Running systems which actively oppose railroading would directly help a GM see how railroading causes problems, while <em>not</em> railroading can be done without harming the cohesion and groundedness of the setting.</li> <li data-xf-list-type="ul">Adversarial: Systems which forbid the GM from making rolls could help with this, as could systems which have strong GM-facing rules, so that the GM is <em>aware</em> of what they're doing. I admit, this is a "could" rather than "would", but it still would be very very likely to help, and my lived experience is that it has in fact helped some GMs I've known realize what they're doing wrong.</li> <li data-xf-list-type="ul">Inconsistent/unfair adjudication: As above, a system which lives and dies on actually following its rules as they are written will make very clear very quickly that capricious GMing is bad. This is <em>very</em> much a D&D-specific problem because of its culture-of-play, and systems that lack that culture-of-play will make this clear.</li> <li data-xf-list-type="ul">Ignoring agency and backstories: There are systems--plural--which are litearlly <em>driven by</em> player agency and character backstory. PbtA games are great examples there, doubly so because they're intentionally easy to pick up and play.</li> <li data-xf-list-type="ul">Hogging spotlight/playing favorites: Again, very much something baked into the design of D&D. Playing systems which do not <em>do</em> "spotlight balance" (a concept I personally despise) would help a lot here. It isn't a magic bullet if the GM is simply an @$$#*+&, but for <em>accidental</em> spotlight-hogging/favorite-playing, running other systems is exceedingly likely to reveal the error.</li> <li data-xf-list-type="ul">No improv/non-adapting: This is...literally directly helped by doing systems you aren't familiar with because you will <em>need</em> to improvise at least some of the time...?</li> <li data-xf-list-type="ul">Poor pacing/preparation: Running a system you do not know well forces you to think more carefully about what you are doing. This is, again, going to <em>directly</em> contribute to thinking about this sort of thing, and thus developing those skills more.</li> </ul><p>Neglecting consent or player comfort, consciously capricious/mean-spirited adjudication, and toxic or belittling behavior are not GMing skill failures. They are moral failures long before any consideration of GMing came into the picture. Someone who practices such behavior <em>cannot</em> learn to be better through any amount of running the game--neither depth nor breadth will help. "There are problems that breadth of experience can't fix" Yes, and...? I never said otherwise. More importantly, since depth of experience with a single system won't fix this either, by your logic it doesn't matter how much experience you have of any kind. You can be the world's best GM without ever having run a single game in your life--and you can be the world's worst GM despite having 50 years of experience running your game of choice.</p><p></p><p>So if your argument purports to show that breadth is irrelevant, it also shows depth is too. If your argument isn't showing that breadth is irrelevant, then what <em>is</em> it saying?</p><p></p><p></p><p>Given I wasn't judging that...?</p><p></p><p>I'd still say that writing more means you're a better writer. You definitely won't be better <strong>at absolutely every form of writing</strong>, but that's trivially obvious.</p><p></p><p>Like I don't understand what your objection is here. I have never said that writing multiple genres makes you a genius at all of them. I've simply said that you will be a better writer <em>overall</em>, at whatever you <em>do</em> choose to write, by exposing yourself to a variety of literary sources, and by becoming good at writing more than one style of prose.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9817801, member: 6790260"] I don't see how it has no impact on your chosen rubric. To whit: [LIST] [*]Railroading: Running systems which actively oppose railroading would directly help a GM see how railroading causes problems, while [I]not[/I] railroading can be done without harming the cohesion and groundedness of the setting. [*]Adversarial: Systems which forbid the GM from making rolls could help with this, as could systems which have strong GM-facing rules, so that the GM is [I]aware[/I] of what they're doing. I admit, this is a "could" rather than "would", but it still would be very very likely to help, and my lived experience is that it has in fact helped some GMs I've known realize what they're doing wrong. [*]Inconsistent/unfair adjudication: As above, a system which lives and dies on actually following its rules as they are written will make very clear very quickly that capricious GMing is bad. This is [I]very[/I] much a D&D-specific problem because of its culture-of-play, and systems that lack that culture-of-play will make this clear. [*]Ignoring agency and backstories: There are systems--plural--which are litearlly [I]driven by[/I] player agency and character backstory. PbtA games are great examples there, doubly so because they're intentionally easy to pick up and play. [*]Hogging spotlight/playing favorites: Again, very much something baked into the design of D&D. Playing systems which do not [I]do[/I] "spotlight balance" (a concept I personally despise) would help a lot here. It isn't a magic bullet if the GM is simply an @$$#*+&, but for [I]accidental[/I] spotlight-hogging/favorite-playing, running other systems is exceedingly likely to reveal the error. [*]No improv/non-adapting: This is...literally directly helped by doing systems you aren't familiar with because you will [I]need[/I] to improvise at least some of the time...? [*]Poor pacing/preparation: Running a system you do not know well forces you to think more carefully about what you are doing. This is, again, going to [I]directly[/I] contribute to thinking about this sort of thing, and thus developing those skills more. [/LIST] Neglecting consent or player comfort, consciously capricious/mean-spirited adjudication, and toxic or belittling behavior are not GMing skill failures. They are moral failures long before any consideration of GMing came into the picture. Someone who practices such behavior [I]cannot[/I] learn to be better through any amount of running the game--neither depth nor breadth will help. "There are problems that breadth of experience can't fix" Yes, and...? I never said otherwise. More importantly, since depth of experience with a single system won't fix this either, by your logic it doesn't matter how much experience you have of any kind. You can be the world's best GM without ever having run a single game in your life--and you can be the world's worst GM despite having 50 years of experience running your game of choice. So if your argument purports to show that breadth is irrelevant, it also shows depth is too. If your argument isn't showing that breadth is irrelevant, then what [I]is[/I] it saying? Given I wasn't judging that...? I'd still say that writing more means you're a better writer. You definitely won't be better [B]at absolutely every form of writing[/B], but that's trivially obvious. Like I don't understand what your objection is here. I have never said that writing multiple genres makes you a genius at all of them. I've simply said that you will be a better writer [I]overall[/I], at whatever you [I]do[/I] choose to write, by exposing yourself to a variety of literary sources, and by becoming good at writing more than one style of prose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
Top