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A Rant: DMing is not hard.
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<blockquote data-quote="Warnavick" data-source="post: 9817953" data-attributes="member: 6967287"><p>I agree with this for the most part. I would clarify that just because you run multiple systems, doesn't mean you are forcing all the techniques you learned from each system in all your games. Ideally you pick the best and appropriate ideas you could incorporate. No detracting techniques should be used.</p><p></p><p>I learned a great deal about running mysteries from CoC(Call of Cthulhu) that I can transfer to any game. I also learned a whole lot of narrating horror and making a dreadful atmosphere too. Thing is I am personally never running horror campaigns in my mainstay DnD game,or in general these days, so those techniques are put aside for the most part. Which is to say that what you get out of a different system is ultimately up to you and your preferences. If you only run games that have no player narrative mechanics then the techniques from a game based around those would not be as useful for you.</p><p></p><p>Even if its not a requirement to be better, I think playing or just reading multiple systems is still a good idea though. Much like going back to lore books from 2e, using an oddly specific random table from 3.5, or adapting that one mechanic you liked from 4e. There is plenty of things to borrow, use and be inspired from other sources. Even if its just the lore/resources and not the mechanics or tips.You should just curate your sources if you know you have a specific preference to get the most out of it.</p><p></p><p>All general "you"s by the way.</p></blockquote><p></p>
[QUOTE="Warnavick, post: 9817953, member: 6967287"] I agree with this for the most part. I would clarify that just because you run multiple systems, doesn't mean you are forcing all the techniques you learned from each system in all your games. Ideally you pick the best and appropriate ideas you could incorporate. No detracting techniques should be used. I learned a great deal about running mysteries from CoC(Call of Cthulhu) that I can transfer to any game. I also learned a whole lot of narrating horror and making a dreadful atmosphere too. Thing is I am personally never running horror campaigns in my mainstay DnD game,or in general these days, so those techniques are put aside for the most part. Which is to say that what you get out of a different system is ultimately up to you and your preferences. If you only run games that have no player narrative mechanics then the techniques from a game based around those would not be as useful for you. Even if its not a requirement to be better, I think playing or just reading multiple systems is still a good idea though. Much like going back to lore books from 2e, using an oddly specific random table from 3.5, or adapting that one mechanic you liked from 4e. There is plenty of things to borrow, use and be inspired from other sources. Even if its just the lore/resources and not the mechanics or tips.You should just curate your sources if you know you have a specific preference to get the most out of it. All general "you"s by the way. [/QUOTE]
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