Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9818031" data-attributes="member: 23751"><p>Sure. </p><p></p><p>I think it might have been 7th Sea, but I got the idea to allow feats for flaws with mechanical detriment to them. Those flaws could be triggered once per game at an appropriate time by anyone at the table. So if someone was say paranoid and had to treat someone new as being after them in some way, any time you met someone new that could be a threat, anyone could trigger that flaw and you'd have to roleplay it out. </p><p></p><p>From another DM I got the Fate Deck. Basically it's a large deck of magic cards and they get triggered on a 1(fate roll) or sometimes a very important natural 20(only sometimes since 20s already give increased effect). The cards can be positive or negative, depending on circumstances. If you were rolling to try and cleave a door in two with your sword and rolled that 1, pulling Shatter, your sword would break. If you were rolling to try and smash the door in with your war hammer and rolled that 1, the door would shatter.</p><p></p><p>In that DMs game one of my characters was a Chosen of Osiris and had powers of course dealing with the dead. We opened up a door sealed by the power of Osiris and inside was an avatar of an evil Egyptian god and the corpses of the 100 paladins of Osiris that died sealing the tomb. preventing anything from escaping. We quickly began to lose the fight(It was an avatar!) and I asked that since nothing could escape, were the spirits of the paladins still present. He said yes. So I called them to duty once more, commanding them to reinhabit their bodies to aid us. I had no idea if it would work or not, but the DM told me to roll and said that whatever number I rolled, I would multiply that by 5 and that's how many came back to aid me. A 20 would be all 100. I rolled a 1. So I slowly reached for that fate deck, not knowing what I would find. Would it be good, or would it be bad. Turns out I pulled possibly the best card in the 300+ card deck that I could pull. Sacred Boon. All 100 came back and we trapped him inside once more. This time, though, since I was a chosen of Osiris, I had the power by myself to reseal the cave and held the door open long enough that the paladins could go to their afterlife as they should.</p><p></p><p>I can't remember which ones they were exactly, since this was 6+ years ago and I don't use them anymore, but I adopted a few different player facing rules that I learned about during talks with [USER=42582]@pemerton[/USER] and others. My players didn't like those, though, so they fell by the wayside.</p><p></p><p>I'm sure there are others that I can't remember now.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9818031, member: 23751"] Sure. I think it might have been 7th Sea, but I got the idea to allow feats for flaws with mechanical detriment to them. Those flaws could be triggered once per game at an appropriate time by anyone at the table. So if someone was say paranoid and had to treat someone new as being after them in some way, any time you met someone new that could be a threat, anyone could trigger that flaw and you'd have to roleplay it out. From another DM I got the Fate Deck. Basically it's a large deck of magic cards and they get triggered on a 1(fate roll) or sometimes a very important natural 20(only sometimes since 20s already give increased effect). The cards can be positive or negative, depending on circumstances. If you were rolling to try and cleave a door in two with your sword and rolled that 1, pulling Shatter, your sword would break. If you were rolling to try and smash the door in with your war hammer and rolled that 1, the door would shatter. In that DMs game one of my characters was a Chosen of Osiris and had powers of course dealing with the dead. We opened up a door sealed by the power of Osiris and inside was an avatar of an evil Egyptian god and the corpses of the 100 paladins of Osiris that died sealing the tomb. preventing anything from escaping. We quickly began to lose the fight(It was an avatar!) and I asked that since nothing could escape, were the spirits of the paladins still present. He said yes. So I called them to duty once more, commanding them to reinhabit their bodies to aid us. I had no idea if it would work or not, but the DM told me to roll and said that whatever number I rolled, I would multiply that by 5 and that's how many came back to aid me. A 20 would be all 100. I rolled a 1. So I slowly reached for that fate deck, not knowing what I would find. Would it be good, or would it be bad. Turns out I pulled possibly the best card in the 300+ card deck that I could pull. Sacred Boon. All 100 came back and we trapped him inside once more. This time, though, since I was a chosen of Osiris, I had the power by myself to reseal the cave and held the door open long enough that the paladins could go to their afterlife as they should. I can't remember which ones they were exactly, since this was 6+ years ago and I don't use them anymore, but I adopted a few different player facing rules that I learned about during talks with [USER=42582]@pemerton[/USER] and others. My players didn't like those, though, so they fell by the wayside. I'm sure there are others that I can't remember now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
Top