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A Rant: DMing is not hard.
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<blockquote data-quote="AlViking" data-source="post: 9818757" data-attributes="member: 6906980"><p>Then I wasn't clear either. I agree, different isn't necessarily better, it's just different. It's fine that some people want to play other games, it's just odd to state that it automatically makes you better at anything.</p><p></p><p>I've also read up a bit on fiction first and there's some confusion about it, even in games like BitD. One example was a GM with players saying "I roll prowl" instead of my example of describing sneaking past some guards. I'm also not sure what issue people take with Matt Mercer as GM, while it's been a while since I listened to any CR episodes but from what I remember he seems to encourage describing what the characters are doing and then asking for a roll if he thinks it's necessary. I think that's pretty common with old school D&D DMs, combat has always been it's own mini-game but outside of combat actions, going back to TSR days seem to fit the fiction first mold. There were a few things we had explicit instructions on like opening locks, disabling traps or bending bars but most of it was just describe what you do in the fiction - which is my understanding of fiction first.</p><p></p><p>I haven't gotten around to watching any Daggerheart streams yet, so I'm also curious why people think Mercer is bad at the approach.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9818757, member: 6906980"] Then I wasn't clear either. I agree, different isn't necessarily better, it's just different. It's fine that some people want to play other games, it's just odd to state that it automatically makes you better at anything. I've also read up a bit on fiction first and there's some confusion about it, even in games like BitD. One example was a GM with players saying "I roll prowl" instead of my example of describing sneaking past some guards. I'm also not sure what issue people take with Matt Mercer as GM, while it's been a while since I listened to any CR episodes but from what I remember he seems to encourage describing what the characters are doing and then asking for a roll if he thinks it's necessary. I think that's pretty common with old school D&D DMs, combat has always been it's own mini-game but outside of combat actions, going back to TSR days seem to fit the fiction first mold. There were a few things we had explicit instructions on like opening locks, disabling traps or bending bars but most of it was just describe what you do in the fiction - which is my understanding of fiction first. I haven't gotten around to watching any Daggerheart streams yet, so I'm also curious why people think Mercer is bad at the approach. [/QUOTE]
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