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A Rant: DMing is not hard.
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<blockquote data-quote="Seramus" data-source="post: 9818775" data-attributes="member: 6812658"><p>I <em>might</em> be able to explain. Mercer is an old school trad GM at heart. He's an incredibly nice guy, and has no problem going along with rule of cool or erring on the side of his players, but he's very used to and comfortable with holding the narrative authority himself. Daggerheart encourages you to share the narrative authority at least somewhat (not as much as some other narrative games, it IS a hybrid), including asking your players questions like "You come around the corner and run into your ex engaged in a fight. What are they fighting about, and with who?"</p><p></p><p>Even when running Daggerheart, Mercer doesn't really do this. He rarely asks such open ended questions where his players fill in entire chunks of the narrative. He sticks to his familiar (and monetarily successful) methods.</p><p></p><p>I personally don't have the slightest problem with this. Daggerheart can ABSOLUTELY be run in a trad style and you can do just fine. It's not what the game recommends, but it works without a hitch!</p><p></p><p>There was some reasonable concern that Age of Umbra was not a great example of showcasing Daggerheart because Mercer stuck to his more familiar methods instead of the ones recommended in the Daggerheart book.</p><p></p><p>There is also a very reasonable group that says running it in the trad style was intentional, and a potentially good business decision if the goal was showing a bunch of D&D players and GMs that they can totally play Daggerheart in their usual style.</p></blockquote><p></p>
[QUOTE="Seramus, post: 9818775, member: 6812658"] I [I]might[/I] be able to explain. Mercer is an old school trad GM at heart. He's an incredibly nice guy, and has no problem going along with rule of cool or erring on the side of his players, but he's very used to and comfortable with holding the narrative authority himself. Daggerheart encourages you to share the narrative authority at least somewhat (not as much as some other narrative games, it IS a hybrid), including asking your players questions like "You come around the corner and run into your ex engaged in a fight. What are they fighting about, and with who?" Even when running Daggerheart, Mercer doesn't really do this. He rarely asks such open ended questions where his players fill in entire chunks of the narrative. He sticks to his familiar (and monetarily successful) methods. I personally don't have the slightest problem with this. Daggerheart can ABSOLUTELY be run in a trad style and you can do just fine. It's not what the game recommends, but it works without a hitch! There was some reasonable concern that Age of Umbra was not a great example of showcasing Daggerheart because Mercer stuck to his more familiar methods instead of the ones recommended in the Daggerheart book. There is also a very reasonable group that says running it in the trad style was intentional, and a potentially good business decision if the goal was showing a bunch of D&D players and GMs that they can totally play Daggerheart in their usual style. [/QUOTE]
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