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General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
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<blockquote data-quote="GrimCo" data-source="post: 9819089" data-attributes="member: 7044462"><p>Don't know how it's in other parts of the world, but here, if you wanna drive semi, you first need car licence. Regular B licence is 30 hours of theory, 9 hours of first aid and at least 35 hours of practice. But C license (one for trucks) is just 10 hours of theory and 15 hours of practice on top of your B license. And with new regulations about mandatroy safety features in cars/trucks, new trucks ( from 6/7/2022 for all new models, from 6/7/2024 all new registered), need to have blind spot monitoring, vulnerable road user detection (pedestrians/cyclists), and reversing cameras or sensors. </p><p></p><p>Unlike sports or driving, or any other activity that relies on brain muscle connection and muscle memory, ttrpgs are entirely mental construct. Things work different by just you saying they work different. That means it's easier to port new ideas across systems. TRPG mechanics are abstract models- rules, probabilities, and narrative permissions, that are fully understood through explanation and reasoning. Since play is mediated by language and adjudication rather than embodied skill or muscle memory, a mechanic’s function can be grasped conceptually without firsthand experience. Once you understand what an idea is meant to do and what behavior it encourages, you can adapt it to D&D without ever engaging with the original system in play. And that's beauty of it. You can watch people on Yt who played other games, distilled best parts, and present them like concepts and ideas. </p><p></p><p>Play other games if playing other games is fun for you. But, if you have limited play time, ttrpgs in general aren't your hobby ( like good chunk of casual D&D players aren't into broader hobby), or you can't find enough people to try something new, well, play what you like and have fun with, you still can learn and take different stuff from different games trough other channels.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9819089, member: 7044462"] Don't know how it's in other parts of the world, but here, if you wanna drive semi, you first need car licence. Regular B licence is 30 hours of theory, 9 hours of first aid and at least 35 hours of practice. But C license (one for trucks) is just 10 hours of theory and 15 hours of practice on top of your B license. And with new regulations about mandatroy safety features in cars/trucks, new trucks ( from 6/7/2022 for all new models, from 6/7/2024 all new registered), need to have blind spot monitoring, vulnerable road user detection (pedestrians/cyclists), and reversing cameras or sensors. Unlike sports or driving, or any other activity that relies on brain muscle connection and muscle memory, ttrpgs are entirely mental construct. Things work different by just you saying they work different. That means it's easier to port new ideas across systems. TRPG mechanics are abstract models- rules, probabilities, and narrative permissions, that are fully understood through explanation and reasoning. Since play is mediated by language and adjudication rather than embodied skill or muscle memory, a mechanic’s function can be grasped conceptually without firsthand experience. Once you understand what an idea is meant to do and what behavior it encourages, you can adapt it to D&D without ever engaging with the original system in play. And that's beauty of it. You can watch people on Yt who played other games, distilled best parts, and present them like concepts and ideas. Play other games if playing other games is fun for you. But, if you have limited play time, ttrpgs in general aren't your hobby ( like good chunk of casual D&D players aren't into broader hobby), or you can't find enough people to try something new, well, play what you like and have fun with, you still can learn and take different stuff from different games trough other channels. [/QUOTE]
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A Rant: DMing is not hard.
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