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General Tabletop Discussion
*Dungeons & Dragons
A Rant: DMing is not hard.
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<blockquote data-quote="Maxperson" data-source="post: 9819185" data-attributes="member: 23751"><p>An F-150 is a pick up truck, not a car. Driving a semi will also not help you be better with an F-150, though. </p><p></p><p>No. I literally argued that a semi wouldn't help you drive a car better. My point is that widening your skills doesn't always have a cross over, despite superficial similarities. An airplane also has an engine, wheels, a steering wheel, fuel, etc. Learning to fly one is also not going to help you drive better.</p><p></p><p>With RPGs, though, you aren't learning a semi over here, a car over there, and how to fly a plane. You're learning to drive different models of car. This car might have automatic windows. That one manual windows. The third car is electric. The fourth might have a proximity sensor in front and back. They have different features that you can learn and figure out which features you like, so you can have a car that eventually has everything you like. But what you like may not be what I like, so using those extra features doesn't make your car a better car than mine, just different.</p><p></p><p>Learning different RPGs doesn't make you a better DM if you use different techniques. Just different.</p><p></p><p>You're using the wrong definition of competent. I'm not using it to mean acceptable and satisfactory, but not outstanding. I'm using is as efficient and capable. Having the ability, knowledge, or skill to do something successfully. i.e. a highly competent surgeon.</p><p></p><p>D&D isn't one place. It's 5 different editions with different rules and techniques to learn and draw from. There is no stagnancy or staleness happening if you don't step outside of D&D. You don't make D&D fresh if you bring in rules or techniques from some other game.</p><p></p><p>You just make it different. Not better than a specialist. Not worse. Just different.</p><p></p><p>What's wise about ruining the game for others? Your "wisdom" could very easily be something I dislike and won't play a game with. That's not wise.</p><p></p><p>You aren't gaining wisdom by learning other systems. Confucius wasn't wise because he learned how to play 20 different RPGs. You're just learning some different techniques/skills that or might not improve the game for you or someone else, and also might or might not ruin the game for someone else.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9819185, member: 23751"] An F-150 is a pick up truck, not a car. Driving a semi will also not help you be better with an F-150, though. No. I literally argued that a semi wouldn't help you drive a car better. My point is that widening your skills doesn't always have a cross over, despite superficial similarities. An airplane also has an engine, wheels, a steering wheel, fuel, etc. Learning to fly one is also not going to help you drive better. With RPGs, though, you aren't learning a semi over here, a car over there, and how to fly a plane. You're learning to drive different models of car. This car might have automatic windows. That one manual windows. The third car is electric. The fourth might have a proximity sensor in front and back. They have different features that you can learn and figure out which features you like, so you can have a car that eventually has everything you like. But what you like may not be what I like, so using those extra features doesn't make your car a better car than mine, just different. Learning different RPGs doesn't make you a better DM if you use different techniques. Just different. You're using the wrong definition of competent. I'm not using it to mean acceptable and satisfactory, but not outstanding. I'm using is as efficient and capable. Having the ability, knowledge, or skill to do something successfully. i.e. a highly competent surgeon. D&D isn't one place. It's 5 different editions with different rules and techniques to learn and draw from. There is no stagnancy or staleness happening if you don't step outside of D&D. You don't make D&D fresh if you bring in rules or techniques from some other game. You just make it different. Not better than a specialist. Not worse. Just different. What's wise about ruining the game for others? Your "wisdom" could very easily be something I dislike and won't play a game with. That's not wise. You aren't gaining wisdom by learning other systems. Confucius wasn't wise because he learned how to play 20 different RPGs. You're just learning some different techniques/skills that or might not improve the game for you or someone else, and also might or might not ruin the game for someone else. [/QUOTE]
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