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*Pathfinder & Starfinder
A rant on ASF
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<blockquote data-quote="fuindordm" data-source="post: 2443318" data-attributes="member: 5435"><p>I've got my 1st edition PH in front of me...</p><p></p><p>The Multi-classed Character</p><p>Fighter/Magic-User: Obviously, this combination allows excellent armor protection, the use of weaponry, and spells. Hit Points are good on the average (5.5 + 2.5 = 8/2 = 4 per double-classed level). Elves and half-elves may be fighter/magic-users.</p><p></p><p>The Character with Two Classes</p><p>At such time as the character has attained a level of experience in his or her new class which exceeds the character's former class level, the following benefits are gained: ... the character may mix functions freely and still gain experience, although restrictions regarding armor, shield, and/or weapon apply with regard to operations particular to one or both classes.</p><p></p><p>The example that follows notes that a fighter/magic-user still can't cast spells in armor as an elven f/mu could, but the MU description says nothing about casting spells in armor, just that the study of armor and weapon use is foreign to the profession. The gnome fighter/illusionist is described only with 'see fighter/magic-user' which would seem to imply that they too can cast in armor. </p><p></p><p>So is it a failing unique to humans? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Presumably, if a new race were adopted that allowed F/MU multiclassing they would function as the elves and gnomes.</p><p></p><p>You're right, though, that I misremembered the dual-classing restriction. </p><p></p><p>The Rangers are another good point. Rereading their description, armor is not mentioned at all--they only say that MU spells can be cast at higher levels.</p><p></p><p>Another tidbit: in the introduction to character classes section: 'note that non-human and semi-human multiclass characters are typically bound by the restriction of their thief class only, so for example a fighter/MU can cast spells in armor.'</p><p></p><p>So I think it's fair to maintain that the restriction of such things to elves is coincidental, due to the races that happened to be chosen for the game. The intent seems to have been that nonhumans could be armored spellcasters but humans could not.</p><p></p><p>Ben</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2443318, member: 5435"] I've got my 1st edition PH in front of me... The Multi-classed Character Fighter/Magic-User: Obviously, this combination allows excellent armor protection, the use of weaponry, and spells. Hit Points are good on the average (5.5 + 2.5 = 8/2 = 4 per double-classed level). Elves and half-elves may be fighter/magic-users. The Character with Two Classes At such time as the character has attained a level of experience in his or her new class which exceeds the character's former class level, the following benefits are gained: ... the character may mix functions freely and still gain experience, although restrictions regarding armor, shield, and/or weapon apply with regard to operations particular to one or both classes. The example that follows notes that a fighter/magic-user still can't cast spells in armor as an elven f/mu could, but the MU description says nothing about casting spells in armor, just that the study of armor and weapon use is foreign to the profession. The gnome fighter/illusionist is described only with 'see fighter/magic-user' which would seem to imply that they too can cast in armor. So is it a failing unique to humans? :-) Presumably, if a new race were adopted that allowed F/MU multiclassing they would function as the elves and gnomes. You're right, though, that I misremembered the dual-classing restriction. The Rangers are another good point. Rereading their description, armor is not mentioned at all--they only say that MU spells can be cast at higher levels. Another tidbit: in the introduction to character classes section: 'note that non-human and semi-human multiclass characters are typically bound by the restriction of their thief class only, so for example a fighter/MU can cast spells in armor.' So I think it's fair to maintain that the restriction of such things to elves is coincidental, due to the races that happened to be chosen for the game. The intent seems to have been that nonhumans could be armored spellcasters but humans could not. Ben Ben [/QUOTE]
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