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A rant on ASF
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<blockquote data-quote="fuindordm" data-source="post: 2459882" data-attributes="member: 5435"><p>Sure, for the straight wizard. But D&D is a multiclassing game now, and the old fighter/cleric/MU/thief party hardly exists anymore. It still encourages specialization and niche protection, but it also encourages (supposedly) players who want to be generalists by making multiclassing easy.</p><p></p><p>If a straight wizard invests in a single feat to get light armor proficiency, that's not too much of a sacrifice to get a nice mithril chain shirt or magic leather armor, I'll concede. I don't agree that it's a big deal for them to be wearing that armor though. Does it help the fighters? A really tricked out fighter can avoid getting hit most of the time by CR-appropriate creatures, if they focus on AC... but generally, it's just a question of getting hit 30% of the time instead of 60% of the time in combat and they rely on their high HP to stay in the game long enough to finish the fight. </p><p></p><p>If a wizard is wearing that armor and getting close enough to the enemy for it to come into play, then their HP won't keep them in the game for very long. It might help against the cannon fodder and the ranged attacks a bit, but it will still be inferior to other defensive options they have from spells. I'll concede that it frees up a spell slot or two for other things, but for a straight-up wizard I think wearing armor is a zero-sum game even if there were no arcane spell failure. The main thing it gives the player is a false sense of security.</p><p></p><p>For a multiclassed character, who is already investing class levels in other things and taking a big hit to their spellcasting power, then arcane spell failure is a grievous insult. </p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2459882, member: 5435"] Sure, for the straight wizard. But D&D is a multiclassing game now, and the old fighter/cleric/MU/thief party hardly exists anymore. It still encourages specialization and niche protection, but it also encourages (supposedly) players who want to be generalists by making multiclassing easy. If a straight wizard invests in a single feat to get light armor proficiency, that's not too much of a sacrifice to get a nice mithril chain shirt or magic leather armor, I'll concede. I don't agree that it's a big deal for them to be wearing that armor though. Does it help the fighters? A really tricked out fighter can avoid getting hit most of the time by CR-appropriate creatures, if they focus on AC... but generally, it's just a question of getting hit 30% of the time instead of 60% of the time in combat and they rely on their high HP to stay in the game long enough to finish the fight. If a wizard is wearing that armor and getting close enough to the enemy for it to come into play, then their HP won't keep them in the game for very long. It might help against the cannon fodder and the ranged attacks a bit, but it will still be inferior to other defensive options they have from spells. I'll concede that it frees up a spell slot or two for other things, but for a straight-up wizard I think wearing armor is a zero-sum game even if there were no arcane spell failure. The main thing it gives the player is a false sense of security. For a multiclassed character, who is already investing class levels in other things and taking a big hit to their spellcasting power, then arcane spell failure is a grievous insult. Ben [/QUOTE]
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A rant on ASF
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