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*Pathfinder & Starfinder
A rant on ASF
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<blockquote data-quote="Merlion" data-source="post: 2460392" data-attributes="member: 10397"><p>....huh? Those hinderances are still in place. Clerics and Druids still gain their spells from outside sources, and still have the fear of losing them or having them restricted should they misbehave. In 3.x Clerics can serve an abstract rather than a personal deity, and Druids can gain their power directly from nature, but they still both must follow the tenets of their faith/class/alignment whatever or risk losing their powers. </p><p></p><p></p><p>In 1st edition, there were no monolithic distinctions of types of magic. Each class had its own way and form of magic. Some have always had certain similarities, but it was not such that each class had to be shoehorned into one of two groups that even the designers dont seem able to make up their mind as to eaxactly what the differences are or should be.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2460392, member: 10397"] ....huh? Those hinderances are still in place. Clerics and Druids still gain their spells from outside sources, and still have the fear of losing them or having them restricted should they misbehave. In 3.x Clerics can serve an abstract rather than a personal deity, and Druids can gain their power directly from nature, but they still both must follow the tenets of their faith/class/alignment whatever or risk losing their powers. In 1st edition, there were no monolithic distinctions of types of magic. Each class had its own way and form of magic. Some have always had certain similarities, but it was not such that each class had to be shoehorned into one of two groups that even the designers dont seem able to make up their mind as to eaxactly what the differences are or should be. [/QUOTE]
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A rant on ASF
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