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A rant on ASF
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<blockquote data-quote="Raven Crowking" data-source="post: 2469274" data-attributes="member: 18280"><p>Well, for obvious reasons, whatever works in the game you are playing is OK. In terms of "official game rules" this is also OK. In terms of game flavour, I personally dropped the Use Magic Device skill from my campaign world. Of course, I dropped a lot of the "how magic items work" material from the game, and cobbled the better bits from earlier editions back in. This is all a matter of how you want your game to "feel" imho.</p><p></p><p>I tend to think that all of the classes are a bit deflated in 3.X. Not in terms of power, but in terms of unique abilities and roles. By adopting a fairly rabid "no restrictions" policy, 3.X also adopted a corresponding "no uniqueness" policy. Race, classes, skills, feats -- because of the way these things combine, there is no choice you can make that either has any real meaning (except the alignment restrictions on some classes) or offers anything that cannot be gained (many) other ways.</p><p></p><p></p><p></p><p></p><p></p><p>From the above, I am not sure whether you think "flavour" should restrict choices or not. In any event, game rules <em><strong>always</strong></em> restrict on the basis of flavour, as even the most cursory examination of various games will show. For example, if you were playing in a world based off of Tolkein & other classic fantasy authors/mythologies (i.e., D&D), and I had a really good idea for a superhero, should the rules allow me to gain intrinsic super-strength, hypersonic speed, and X-ray vision? At any point in the game? Should Monopoly allow the Shoe and the Hat to get married in order to raise a family? Should d20 Conan support PCs carrying automatic weapons?</p><p></p><p>All games restrict the rules on the basis of flavour. </p><p></p><p>All games also relax restrictions on the basis of flavour. In D&D 3.X, the fairly homogenous race/class structure creates a fairly bland homogenous flavour. This is one of the things that, I think, people who complain about the "video game" feel of 3.X are reacting to. </p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2469274, member: 18280"] Well, for obvious reasons, whatever works in the game you are playing is OK. In terms of "official game rules" this is also OK. In terms of game flavour, I personally dropped the Use Magic Device skill from my campaign world. Of course, I dropped a lot of the "how magic items work" material from the game, and cobbled the better bits from earlier editions back in. This is all a matter of how you want your game to "feel" imho. I tend to think that all of the classes are a bit deflated in 3.X. Not in terms of power, but in terms of unique abilities and roles. By adopting a fairly rabid "no restrictions" policy, 3.X also adopted a corresponding "no uniqueness" policy. Race, classes, skills, feats -- because of the way these things combine, there is no choice you can make that either has any real meaning (except the alignment restrictions on some classes) or offers anything that cannot be gained (many) other ways. From the above, I am not sure whether you think "flavour" should restrict choices or not. In any event, game rules [I][B]always[/B][/I][B][/B] restrict on the basis of flavour, as even the most cursory examination of various games will show. For example, if you were playing in a world based off of Tolkein & other classic fantasy authors/mythologies (i.e., D&D), and I had a really good idea for a superhero, should the rules allow me to gain intrinsic super-strength, hypersonic speed, and X-ray vision? At any point in the game? Should Monopoly allow the Shoe and the Hat to get married in order to raise a family? Should d20 Conan support PCs carrying automatic weapons? All games restrict the rules on the basis of flavour. All games also relax restrictions on the basis of flavour. In D&D 3.X, the fairly homogenous race/class structure creates a fairly bland homogenous flavour. This is one of the things that, I think, people who complain about the "video game" feel of 3.X are reacting to. RC [/QUOTE]
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