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A rant on ASF
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<blockquote data-quote="Merlion" data-source="post: 2475492" data-attributes="member: 10397"><p>It does if its the only reason they are present.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p>A lot of the D&D Legacy flavour is base don Gary Gygax's personal tastes. And he's not longer involved with the game to speak of, so I dont understand clinging to those things.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>It is if its internally and/or logical inconsistent or if it creates mechanical unbalance</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Yes, thats all true. But its also true that D&D, especially from 3.0 onwards, does try/is trying to be "generic fantasy", it is trying to allow people to pretty much create whatever kind of characters and worlds they want."options not restrictions" was/is a byword of 3.x BUT, it is simulatanouesly trying to "stay D&D" which is to say, stay the D&D that Gygax created over two decades ago by leaving in various "sacred cows" and "legacy" thises and thats.</p><p></p><p>And that in itself is annoying. The intrinsic contradiction they have going on. Its particularly irriating to me because in the changeover to 3rd edition they already changed a great many things that many people considered "sacred cows" or a part of what makes D&D D&D.</p><p></p><p>I'd like them to start basing things purely off what works well, whats balanced, and what people want...and if that means keeping a "sacred cow", then fine...but dont keep them just for their own sake, especially not ones that are simply illogical restrictions or contradictions left over from the preferences of the original designers</p><p></p><p></p><p>You keep talking about all games making choices or restrictions on the basis of flavour, but to me the flavour should be a basic one. D&D is a heroic fantasy game. That should be the only flavour the designers worry about, not flavour based on the preferences of the original designers, who never even really intended the game for broad sale or use by other people. </p><p></p><p>And yes many other games do restrict based on flavour, but its also obvious how each of them is going to be. Dungeons and Dragons looks on the outside like basic broad range swords and sorcerery fantasy...but there are a number of things that are common in stories and ideas with that kind of flavour that can be diffaculty to do in D&D, due to legacy restrictions.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2475492, member: 10397"] It does if its the only reason they are present. A lot of the D&D Legacy flavour is base don Gary Gygax's personal tastes. And he's not longer involved with the game to speak of, so I dont understand clinging to those things. It is if its internally and/or logical inconsistent or if it creates mechanical unbalance Yes, thats all true. But its also true that D&D, especially from 3.0 onwards, does try/is trying to be "generic fantasy", it is trying to allow people to pretty much create whatever kind of characters and worlds they want."options not restrictions" was/is a byword of 3.x BUT, it is simulatanouesly trying to "stay D&D" which is to say, stay the D&D that Gygax created over two decades ago by leaving in various "sacred cows" and "legacy" thises and thats. And that in itself is annoying. The intrinsic contradiction they have going on. Its particularly irriating to me because in the changeover to 3rd edition they already changed a great many things that many people considered "sacred cows" or a part of what makes D&D D&D. I'd like them to start basing things purely off what works well, whats balanced, and what people want...and if that means keeping a "sacred cow", then fine...but dont keep them just for their own sake, especially not ones that are simply illogical restrictions or contradictions left over from the preferences of the original designers You keep talking about all games making choices or restrictions on the basis of flavour, but to me the flavour should be a basic one. D&D is a heroic fantasy game. That should be the only flavour the designers worry about, not flavour based on the preferences of the original designers, who never even really intended the game for broad sale or use by other people. And yes many other games do restrict based on flavour, but its also obvious how each of them is going to be. Dungeons and Dragons looks on the outside like basic broad range swords and sorcerery fantasy...but there are a number of things that are common in stories and ideas with that kind of flavour that can be diffaculty to do in D&D, due to legacy restrictions. [/QUOTE]
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