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*Pathfinder & Starfinder
A "Rare Magic" Idea
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<blockquote data-quote="Michael Silverbane" data-source="post: 2891916" data-attributes="member: 38016"><p>I like some of the ideas that have been presented, here... There are, however, a couple of issues that I could see getting in the way of them...</p><p></p><p>Feats: I'd be wary of making too many separate feats for the creation of magic items... It's already a suboptimal choice for players to take magic item creation feats, especially when they gain so few out of the already very large number of feat choices.</p><p></p><p>Craft Skills: I'd also be wary about using the current craft skill rules to create magic item, due to the ridiculous amount of time it'd take for a character to complete something like that.</p><p></p><p>Special Components: Some DMs (not all) dislike the critter harvesting mania that this sort of system can cause. Even for those DMs who do not dislike it, it does cause a change in the overall treasure value of any given encounter, and would likely require some additional finangling of the numbers to keep to the wealth by level guidelines.</p><p></p><p>Other than those few issues (and some others that may exist that I haven't thought of) these ideas are all pretty good ones, and give me an immediate sense of how such things might make the game cooler.</p><p></p><p>Later</p><p>silver</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 2891916, member: 38016"] I like some of the ideas that have been presented, here... There are, however, a couple of issues that I could see getting in the way of them... Feats: I'd be wary of making too many separate feats for the creation of magic items... It's already a suboptimal choice for players to take magic item creation feats, especially when they gain so few out of the already very large number of feat choices. Craft Skills: I'd also be wary about using the current craft skill rules to create magic item, due to the ridiculous amount of time it'd take for a character to complete something like that. Special Components: Some DMs (not all) dislike the critter harvesting mania that this sort of system can cause. Even for those DMs who do not dislike it, it does cause a change in the overall treasure value of any given encounter, and would likely require some additional finangling of the numbers to keep to the wealth by level guidelines. Other than those few issues (and some others that may exist that I haven't thought of) these ideas are all pretty good ones, and give me an immediate sense of how such things might make the game cooler. Later silver [/QUOTE]
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A "Rare Magic" Idea
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