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A Rather Odd Shovel [Judge: Bront]
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<blockquote data-quote="Trouvere" data-source="post: 4788989" data-attributes="member: 37250"><p>"<span style="color: SandyBrown">Let's think it through, then. It could be a trap for anyone who found his way in here and was lost and desperate enough. They might find that funny. Or it might be a double bluff - by which I mean, we might really need to pull it to stop a trap going off somewhere, in which case we're fortunate it wasn't set back the way we came. But it's more likely to ring a bell somewhere, I think. It could be an alarm - that'd stir things up! Or it could ring in some other Turkey's cellar, in which case there's a secret door somewhere nearby, apparently not marked in the plans. Are you sure you're reading them all right, Tommy?</span>"</p><p></p><p>"<span style="color: SandyBrown">Anyway, on balance - </span>" Keldar reaches up to the handle - "<span style="color: SandyBrown">I'm for leaving well enough alone. Let's keep going.</span>"[sblock=OOC]Destination. While we likely could get immediate shelter and aid from a temple, popping up in their treasury or from beneath the high altar in the middle of Compline would be terribly socially embarrassing, and would alert yet more people to the existence of the tunnel system before we're necessarily ready, so I'm more inclined to head for the surface. In fact, I'm inclined to head for the surface leaving enough of a trail that any bad guys who follow can easily know which way we went (hello, unseen servant's scraping quarterstaff!). They may conclude that we've fled the city. Of course, we'd have returned... by another route. That might give us breathing space for preparations before we go to war against half the street thugs and half the nobility of Fallon. 'Fingers' could head off topside for the nearest village to start his new life, while if we go to a temple, he's still stuck in a city where he's a dead man walking.[/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 4788989, member: 37250"] "[COLOR="SandyBrown"]Let's think it through, then. It could be a trap for anyone who found his way in here and was lost and desperate enough. They might find that funny. Or it might be a double bluff - by which I mean, we might really need to pull it to stop a trap going off somewhere, in which case we're fortunate it wasn't set back the way we came. But it's more likely to ring a bell somewhere, I think. It could be an alarm - that'd stir things up! Or it could ring in some other Turkey's cellar, in which case there's a secret door somewhere nearby, apparently not marked in the plans. Are you sure you're reading them all right, Tommy?[/COLOR]" "[COLOR="SandyBrown"]Anyway, on balance - [/COLOR]" Keldar reaches up to the handle - "[COLOR="SandyBrown"]I'm for leaving well enough alone. Let's keep going.[/COLOR]"[sblock=OOC]Destination. While we likely could get immediate shelter and aid from a temple, popping up in their treasury or from beneath the high altar in the middle of Compline would be terribly socially embarrassing, and would alert yet more people to the existence of the tunnel system before we're necessarily ready, so I'm more inclined to head for the surface. In fact, I'm inclined to head for the surface leaving enough of a trail that any bad guys who follow can easily know which way we went (hello, unseen servant's scraping quarterstaff!). They may conclude that we've fled the city. Of course, we'd have returned... by another route. That might give us breathing space for preparations before we go to war against half the street thugs and half the nobility of Fallon. 'Fingers' could head off topside for the nearest village to start his new life, while if we go to a temple, he's still stuck in a city where he's a dead man walking.[/sblock] [/QUOTE]
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