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A Rather Odd Shovel [Judge: Bront]
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 4798995" data-attributes="member: 21064"><p>You walk through the wooden corridor until it ends on a short wooden ramp into a small cavern, with a balcony to left, about 10' high. Four wooden poles support it. Tommy's map book indicates that there is a secret door to your right, and he knows how to open it (it would take about 6 seconds), but that is not the direction you need to go to reach the surface. The cavern narrows and continues ahead, eventually leading to a small cavern just beneath the surface.</p><p></p><p>Suddenly Tarag hears quiet padding of feet, and he warns everybody to prepare for the worst. Your weapons already at the ready, you're not terribly surprised when two halflings on riding dogs appear from the tunnel ahead. The door to the balcony opens and three humanoids prepare to attack you from above with shortbows: A half-orc, a gnome, and a half-elf.</p><p></p><p>[sblock=The Map]<em>The balcony:</em> There are two levels: the balcony on the left is suspended 10' above the cavern floor. The cavern floor extends all the way to the cavern walls beneath the balcony. There is a door on the left side of B2.</p><p></p><p>Squares completely covered by balcony (C1, B2, A3) have total cover from ranged attacks from the balcony. Squares partially covered by the balcony (D1, C2, B3, A4) have cover from the balcony (+4 to AC).</p><p></p><p><em>The supports:</em> Four supports occupy squares D1, C2, B3, and A4. Like trees, these supports grant a +2 AC bonus, +1 reflex save bonus, and can be climbed with a DC 15 climb check. Unlike trees, they do not look terribly solid or supple...</p><p></p><p><em>The Secret Door:</em> Tommy can tell anybody how to open the secret door as a free action. Opening the door (in the manner it was designed to be opened, anyway...) is a full-round action that provokes attacks of opportunity.[/sblock]</p><p></p><p>[sblock=Initiative and Map Legend] </p><p><span style="color: yellowgreen"> M - "Fingers" the Maimed (HP: 5 ) </span></p><p><span style="color: yellowgreen"> Fim - Fimble (HP: 19 ) </span></p><p><span style="color: yellowgreen"> K - Keldar (HP: 25 ) </span></p><p><span style="color: red"> 1 - Balustrade Blaggard (Damage: 0 ) </span></p><p><span style="color: red"> 2 - Box Bum (Damage: 0 ) </span></p><p><span style="color: red"> 3 - Blighter on the Balcony (Damage: 0 ) </span></p><p><span style="color: yellowgreen"> Ta - Tarag (HP: 34 ) </span></p><p><span style="color: darkred"> 4 - Floor Mopper (Damage: 0 ) </span></p><p><span style="color: darkred"> 5 - Foul Scourer (Damage: 0 ) </span></p><p><span style="color: yellowgreen"> To - Tommy (HP: 17 ) </span></p><p>[/sblock] </p><p></p><p>"Fingers" yelps and dashes beneath the balcony. (Move to B3[lower], defense)</p><p></p><p>Fimble... (casts Mage Armor, unless somebody objects)</p><p></p><p>Keldar...</p><p></p><p>And then, the blaggards on the balcony...</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 4798995, member: 21064"] You walk through the wooden corridor until it ends on a short wooden ramp into a small cavern, with a balcony to left, about 10' high. Four wooden poles support it. Tommy's map book indicates that there is a secret door to your right, and he knows how to open it (it would take about 6 seconds), but that is not the direction you need to go to reach the surface. The cavern narrows and continues ahead, eventually leading to a small cavern just beneath the surface. Suddenly Tarag hears quiet padding of feet, and he warns everybody to prepare for the worst. Your weapons already at the ready, you're not terribly surprised when two halflings on riding dogs appear from the tunnel ahead. The door to the balcony opens and three humanoids prepare to attack you from above with shortbows: A half-orc, a gnome, and a half-elf. [sblock=The Map][i]The balcony:[/i] There are two levels: the balcony on the left is suspended 10' above the cavern floor. The cavern floor extends all the way to the cavern walls beneath the balcony. There is a door on the left side of B2. Squares completely covered by balcony (C1, B2, A3) have total cover from ranged attacks from the balcony. Squares partially covered by the balcony (D1, C2, B3, A4) have cover from the balcony (+4 to AC). [i]The supports:[/i] Four supports occupy squares D1, C2, B3, and A4. Like trees, these supports grant a +2 AC bonus, +1 reflex save bonus, and can be climbed with a DC 15 climb check. Unlike trees, they do not look terribly solid or supple... [i]The Secret Door:[/i] Tommy can tell anybody how to open the secret door as a free action. Opening the door (in the manner it was designed to be opened, anyway...) is a full-round action that provokes attacks of opportunity.[/sblock] [sblock=Initiative and Map Legend] [color=yellowgreen] M - "Fingers" the Maimed (HP: 5 ) [/color] [color=yellowgreen] Fim - Fimble (HP: 19 ) [/color] [color=yellowgreen] K - Keldar (HP: 25 ) [/color] [color=red] 1 - Balustrade Blaggard (Damage: 0 ) [/color] [color=red] 2 - Box Bum (Damage: 0 ) [/color] [color=red] 3 - Blighter on the Balcony (Damage: 0 ) [/color] [color=yellowgreen] Ta - Tarag (HP: 34 ) [/color] [color=darkred] 4 - Floor Mopper (Damage: 0 ) [/color] [color=darkred] 5 - Foul Scourer (Damage: 0 ) [/color] [color=yellowgreen] To - Tommy (HP: 17 ) [/color] [/sblock] "Fingers" yelps and dashes beneath the balcony. (Move to B3[lower], defense) Fimble... (casts Mage Armor, unless somebody objects) Keldar... And then, the blaggards on the balcony... [/QUOTE]
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