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A Rather Odd Shovel [Judge: Bront]
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<blockquote data-quote="Trouvere" data-source="post: 4889483" data-attributes="member: 37250"><p>"<span style="color: SandyBrown">Of course I - well, not as such. But a plan is what we need. Look what happened yesterday! We more or less agreed to divide the cost of a healing wand between us. So did we go straight to a temple and buy one? No! We'd had a difficult day already, but we got it into our heads to hurry off to Urton's house, and got ourselves locked in a cellar. I didn't even know the houses in the cliff face had cellars! Then we had to fight our way out, with only Tarag to heal us and you and Fimble to guide us through the tunnels. Between dogs and arrows and axes, we were lucky we weren't left wandering blind.</span></p><p></p><p>"<span style="color: SandyBrown">So, here we are. Four of us, against a shadowy group of everyone from street thugs to half the noblemen of the city, and who knows who else. Fingers is running hundreds of miles away and he's still worried that wherever he stops, assassins will find him. And he's right! We know the Archaeologists can reach at least as far away as Grenton. I'm not even sure why <em>we're</em> not running - except that I'm Keldar Warbray, and it wouldn't look good in the inevitable songs.</span></p><p></p><p>"<span style="color: SandyBrown">Right now, we've smacked them on the nose a little. Since we slept undisturbed last night, they're probably scouring their tunnels, thinking that we're still lost in there somewhere. The last thing we want to do is go straight back in while they're doing that in force. When they find the way we did get out, I daresay they'll ask for us at the inn, and be told we went on to Medibaria, and they'll probably send a few folks that way, and they might lose our trail for a time.</span></p><p></p><p>"<span style="color: SandyBrown">We should use that time. We need to act smarter. Look, I have more money than I've ever seen in my life weighing down my purse. We all do. That's healing wands and magical hats and whatever baubles you can clever up between you to shorten the odds we're facing. When we go back into the tunnels, if we do - or when we snatch Turkey from his bed, or when we look for damning evidence in the mansion house of the Dunns, I want to be loaded for bugbear.</span>"</p><p>[sblock=OOC]Keldar is pretty much equipped as he was at 3rd level and he's now nearly 6th. Between the three of us, we're carrying more than 15,000 gp in coins, gems, and disposable loot. I can't think of much sadder than carrying that wealth around in our belt pouches right through this adventure, to finally arrive back at the Red Dragon Inn, craft off-stage, and then sit around with our shiny items, doing nothing with them, probably forever. We only get to play through these levels with these characters once (barring level draining undead and the occasional death!), and it'd be nice to get the most out of them. We should have crafted items over the few days following the sale of the ship before stirring up trouble. Instead - somewhat suspiciously - Fimble hurried us on to Turket's. I'm trying to give IC reasons for taking crafting time, viz. lying low to let the Archaeologists' angry buzz die down, while we prepare for whatever our stage 2 is.[/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 4889483, member: 37250"] "[COLOR="SandyBrown"]Of course I - well, not as such. But a plan is what we need. Look what happened yesterday! We more or less agreed to divide the cost of a healing wand between us. So did we go straight to a temple and buy one? No! We'd had a difficult day already, but we got it into our heads to hurry off to Urton's house, and got ourselves locked in a cellar. I didn't even know the houses in the cliff face had cellars! Then we had to fight our way out, with only Tarag to heal us and you and Fimble to guide us through the tunnels. Between dogs and arrows and axes, we were lucky we weren't left wandering blind.[/COLOR] "[COLOR="SandyBrown"]So, here we are. Four of us, against a shadowy group of everyone from street thugs to half the noblemen of the city, and who knows who else. Fingers is running hundreds of miles away and he's still worried that wherever he stops, assassins will find him. And he's right! We know the Archaeologists can reach at least as far away as Grenton. I'm not even sure why [I]we're[/I] not running - except that I'm Keldar Warbray, and it wouldn't look good in the inevitable songs.[/COLOR] "[COLOR="SandyBrown"]Right now, we've smacked them on the nose a little. Since we slept undisturbed last night, they're probably scouring their tunnels, thinking that we're still lost in there somewhere. The last thing we want to do is go straight back in while they're doing that in force. When they find the way we did get out, I daresay they'll ask for us at the inn, and be told we went on to Medibaria, and they'll probably send a few folks that way, and they might lose our trail for a time.[/COLOR] "[COLOR="SandyBrown"]We should use that time. We need to act smarter. Look, I have more money than I've ever seen in my life weighing down my purse. We all do. That's healing wands and magical hats and whatever baubles you can clever up between you to shorten the odds we're facing. When we go back into the tunnels, if we do - or when we snatch Turkey from his bed, or when we look for damning evidence in the mansion house of the Dunns, I want to be loaded for bugbear.[/COLOR]" [sblock=OOC]Keldar is pretty much equipped as he was at 3rd level and he's now nearly 6th. Between the three of us, we're carrying more than 15,000 gp in coins, gems, and disposable loot. I can't think of much sadder than carrying that wealth around in our belt pouches right through this adventure, to finally arrive back at the Red Dragon Inn, craft off-stage, and then sit around with our shiny items, doing nothing with them, probably forever. We only get to play through these levels with these characters once (barring level draining undead and the occasional death!), and it'd be nice to get the most out of them. We should have crafted items over the few days following the sale of the ship before stirring up trouble. Instead - somewhat suspiciously - Fimble hurried us on to Turket's. I'm trying to give IC reasons for taking crafting time, viz. lying low to let the Archaeologists' angry buzz die down, while we prepare for whatever our stage 2 is.[/sblock] [/QUOTE]
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