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*Pathfinder & Starfinder
a real pathfinder fix thread... PF2e
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<blockquote data-quote="EnglishLanguage" data-source="post: 6293772" data-attributes="member: 6774827"><p>For example, one reason I see all the time elsewhere to justify why Wizards should be better than Fighters is "Well of course they are, Wizards bend time and space and Fighters just swing a sharp piece of metal", which is disingenuous.</p><p></p><p>If you're discussing reality-bending levels of magic on the Wizard, a Fighter of that level isn't "just some guy with a sharp piece of metal". That's like comparing Hercules, Cuchulain, or Asura(of Asura's Wrath for a more modern reference) to an amateur stage magician and using that as evidence that noncasters should be inherently superior to casters. In both, two different power levels are being discussed.</p><p></p><p>At the level where the Fighter is "guy with sharp piece of metal", the Wizard is "amateur stage magician"</p><p></p><p>At the level where the Wizard is bending reality, granting wishes, and raising armies of the dead, the Fighter is the guy who kills planet-sized giants by punching them, holding up the entire planet on his back, and performing feats of physical prowess that people could only dream of writing myths and legends about.</p><p></p><p>THAT is what I'm talking about when I ask for equalizing power levels.</p><p></p><p></p><p></p><p>I don't mean to say no class should never intrude on another class' "niche". Sure the Rogue is "Sneaky Thief/Assassin", but if a Fighter or Wizard applies resources to being sneaky, thieving, an assassin-y, they should be good at it(though I'd argue if the Rogue puts as much resources into it as any other class, he should still have an edge on them).</p><p></p><p>At the risk of beating a dead horse, the type of situation I don't want is 3.x where picking a Druid makes a Fighter completely obsolete considering they get a pet Fighter+ as a class feature, can turn into a Fighter+ themselves, can summon a pack of Fighter+'s, and then get a whole list of spells they can cast on top of all of that.</p></blockquote><p></p>
[QUOTE="EnglishLanguage, post: 6293772, member: 6774827"] For example, one reason I see all the time elsewhere to justify why Wizards should be better than Fighters is "Well of course they are, Wizards bend time and space and Fighters just swing a sharp piece of metal", which is disingenuous. If you're discussing reality-bending levels of magic on the Wizard, a Fighter of that level isn't "just some guy with a sharp piece of metal". That's like comparing Hercules, Cuchulain, or Asura(of Asura's Wrath for a more modern reference) to an amateur stage magician and using that as evidence that noncasters should be inherently superior to casters. In both, two different power levels are being discussed. At the level where the Fighter is "guy with sharp piece of metal", the Wizard is "amateur stage magician" At the level where the Wizard is bending reality, granting wishes, and raising armies of the dead, the Fighter is the guy who kills planet-sized giants by punching them, holding up the entire planet on his back, and performing feats of physical prowess that people could only dream of writing myths and legends about. THAT is what I'm talking about when I ask for equalizing power levels. I don't mean to say no class should never intrude on another class' "niche". Sure the Rogue is "Sneaky Thief/Assassin", but if a Fighter or Wizard applies resources to being sneaky, thieving, an assassin-y, they should be good at it(though I'd argue if the Rogue puts as much resources into it as any other class, he should still have an edge on them). At the risk of beating a dead horse, the type of situation I don't want is 3.x where picking a Druid makes a Fighter completely obsolete considering they get a pet Fighter+ as a class feature, can turn into a Fighter+ themselves, can summon a pack of Fighter+'s, and then get a whole list of spells they can cast on top of all of that. [/QUOTE]
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