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a real pathfinder fix thread... PF2e
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<blockquote data-quote="Ahnehnois" data-source="post: 6294192" data-attributes="member: 17106"><p>[MENTION=3400]billd91[/MENTION]</p><p>I don't really agree with that, and here's why. The way d20 math is, you don't have penalties. In a different system, a wizard would start out with a fort save of -2 (or some penalty), and perhaps even get worse over time.</p><p></p><p>To me, the more you establish yourself in a niche with a weak save, the further behind the status quo you are falling. A 1st level wizard is probably not that different than a level 1 fighter, but as they grow, the fighter's body gets better, and the wizard's actually gets worse in a sense. Because that's what happens with people. An active, athletic youth who becomes overly bookish actually loses some of his physical resilience.</p><p></p><p>If we were doing a "realistic" rpg; saves and everything else wouldn't really get better with age, and some people's would get worse. In the game-y level-based structure of PF/D&D, this instead manifests as everyone advancing over time, but some people really not advancing enough. To me, that's okay.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6294192, member: 17106"] [MENTION=3400]billd91[/MENTION] I don't really agree with that, and here's why. The way d20 math is, you don't have penalties. In a different system, a wizard would start out with a fort save of -2 (or some penalty), and perhaps even get worse over time. To me, the more you establish yourself in a niche with a weak save, the further behind the status quo you are falling. A 1st level wizard is probably not that different than a level 1 fighter, but as they grow, the fighter's body gets better, and the wizard's actually gets worse in a sense. Because that's what happens with people. An active, athletic youth who becomes overly bookish actually loses some of his physical resilience. If we were doing a "realistic" rpg; saves and everything else wouldn't really get better with age, and some people's would get worse. In the game-y level-based structure of PF/D&D, this instead manifests as everyone advancing over time, but some people really not advancing enough. To me, that's okay. [/QUOTE]
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