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General Tabletop Discussion
*Dungeons & Dragons
A realization about Monster Crits and Death Saves
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<blockquote data-quote="Stalker0" data-source="post: 8754406" data-attributes="member: 5889"><p>Its true that from a pure DPR calculation (which is what most CR numbers are based on), crits have almost 0 impact. Even beyond that, the double dice on a single attack is rarely high enough that it truely changes the encounter.... often a high damage roll on a couple of attacks will ultimately provide more threat than 1 crit.</p><p></p><p>Crits currently have two areas that they provide "real impact".</p><p></p><p><strong>Getting to the Death Threshold</strong></p><p>This is especially true for those big single attack monsters. Past 5ish levels, its nigh impossible for characters to die by the death threshold. Therefore, getting near 0 is just not that scary. The exception to this is the big crit, its the one thing that can put some threat into getting wrecked by a monster.</p><p></p><p><strong>The Double Death Save</strong></p><p>The fact that a crit could take a player with 1 death fail and instantly kill them, means that a player group can never be too comfortable with one of their players down....especially since with 5e movement, a monster could just move over to the downed player and double death fail them.</p><p></p><p></p><p>These tend to be the moments where a PC is supposed to feel its most vulnerable, and so the loss of these threats is hard to replace. If monsters are not adjusted to provide new threat in those areas (or something like the death threshold is changed), than I do think fighters will feel a lot less deadily.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8754406, member: 5889"] Its true that from a pure DPR calculation (which is what most CR numbers are based on), crits have almost 0 impact. Even beyond that, the double dice on a single attack is rarely high enough that it truely changes the encounter.... often a high damage roll on a couple of attacks will ultimately provide more threat than 1 crit. Crits currently have two areas that they provide "real impact". [B]Getting to the Death Threshold[/B] This is especially true for those big single attack monsters. Past 5ish levels, its nigh impossible for characters to die by the death threshold. Therefore, getting near 0 is just not that scary. The exception to this is the big crit, its the one thing that can put some threat into getting wrecked by a monster. [B]The Double Death Save[/B] The fact that a crit could take a player with 1 death fail and instantly kill them, means that a player group can never be too comfortable with one of their players down....especially since with 5e movement, a monster could just move over to the downed player and double death fail them. These tend to be the moments where a PC is supposed to feel its most vulnerable, and so the loss of these threats is hard to replace. If monsters are not adjusted to provide new threat in those areas (or something like the death threshold is changed), than I do think fighters will feel a lot less deadily. [/QUOTE]
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A realization about Monster Crits and Death Saves
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