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<blockquote data-quote="ThirdWizard" data-source="post: 2239044" data-attributes="member: 12037"><p>The complexity of the rules is most likely mostly a backlash from the sheer inconsistancy of 2E at the end of its lifecycle.</p><p></p><p>It's also not unusual for things like this to swing in a circle. I make a comparison to American culture. Over the century the majority will be liberal, then conservative, then liberal again, then conservative again, and it goes in a big circle and flip flops back and forth. Right now D&D and d20 is in the rules heavy mode. It wouldn't surprise me if in a decade or two it (not neccesarily D&D but the majority of gamers' desires in a system) reverses.</p><p></p><p>Also, as the game designers mature, they start to know the rules, see them more clearly, and are able to codify them better. As above, they don't want to get into the 2E debacle again with just a sheer overflow of ideas. It was like a giant brainstorming session at the end. It isn't good for the game and it isn't good for business, as we saw with TSR. By providing a very stable framework, they can more easily measure what can and can't go in, what makes sense and what doesn't. The books end up not being the latest being the most powerful new additions to the game, but hopefully some good rules additions.</p><p></p><p>Add this to the fact that, yes, the current owners also create Magic: the Gathering, which is an extremely complicated rules-based CCG. Although, the actual designers of 3E were not CCG designers, the input of Wizards of the Coast I'm sure helped along the idea of a more balanced - and thus more complex - rules system.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2239044, member: 12037"] The complexity of the rules is most likely mostly a backlash from the sheer inconsistancy of 2E at the end of its lifecycle. It's also not unusual for things like this to swing in a circle. I make a comparison to American culture. Over the century the majority will be liberal, then conservative, then liberal again, then conservative again, and it goes in a big circle and flip flops back and forth. Right now D&D and d20 is in the rules heavy mode. It wouldn't surprise me if in a decade or two it (not neccesarily D&D but the majority of gamers' desires in a system) reverses. Also, as the game designers mature, they start to know the rules, see them more clearly, and are able to codify them better. As above, they don't want to get into the 2E debacle again with just a sheer overflow of ideas. It was like a giant brainstorming session at the end. It isn't good for the game and it isn't good for business, as we saw with TSR. By providing a very stable framework, they can more easily measure what can and can't go in, what makes sense and what doesn't. The books end up not being the latest being the most powerful new additions to the game, but hopefully some good rules additions. Add this to the fact that, yes, the current owners also create Magic: the Gathering, which is an extremely complicated rules-based CCG. Although, the actual designers of 3E were not CCG designers, the input of Wizards of the Coast I'm sure helped along the idea of a more balanced - and thus more complex - rules system. [/QUOTE]
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