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A Realization (maybe an epiphany?) about D&D
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<blockquote data-quote="MonsterMash" data-source="post: 2239139" data-attributes="member: 12974"><p>In a lot of ways this is how I feel about 3e and 3.5 - base mechanics are good - consistent mechanism for determination and approach to numbers (high = good), but so many rules, I personally find the skills/feats system to be a bit of a bind and to me it seems like trying to codify things that could be part of RP, but I've not grown frustrated enough to abandon D&D. </p><p></p><p>I also find the emphasis on balance to be a bit of a weak point as situations can alter the difficulty of an encounter massively or the actual power of a particular class (Druids in towns, bards in hack and slash scenarios).</p><p></p><p>As an experienced Analyst/Programmer it's hardly as if I have difficulty with complex rule based systems as that's a lot of what I create, so I am going to check out C&C to see if it fits better my requirements.</p></blockquote><p></p>
[QUOTE="MonsterMash, post: 2239139, member: 12974"] In a lot of ways this is how I feel about 3e and 3.5 - base mechanics are good - consistent mechanism for determination and approach to numbers (high = good), but so many rules, I personally find the skills/feats system to be a bit of a bind and to me it seems like trying to codify things that could be part of RP, but I've not grown frustrated enough to abandon D&D. I also find the emphasis on balance to be a bit of a weak point as situations can alter the difficulty of an encounter massively or the actual power of a particular class (Druids in towns, bards in hack and slash scenarios). As an experienced Analyst/Programmer it's hardly as if I have difficulty with complex rule based systems as that's a lot of what I create, so I am going to check out C&C to see if it fits better my requirements. [/QUOTE]
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A Realization (maybe an epiphany?) about D&D
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