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*TTRPGs General
A Realization (maybe an epiphany?) about D&D
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<blockquote data-quote="der_kluge" data-source="post: 2239654" data-attributes="member: 945"><p>FWIW, I think C&C sucks. There are fewer rules to be sure, but the amount of editing mistakes in the book is excessive, the layout is terrible, it's hard to find things, and it leaves a lot to interpretation. Not only that, but some of the rules are excessively confusing. I still haven't figured out the whole save mechanic. And inititiative is a d10, not a d20, which always confuses the group I play with, because we switch between a C&C game and a d20 game, so when the GM asks us to roll initiative, it seems like half of us pick up the wrong sized dice.</p><p></p><p>I think it's a perfectly healthy exercise to look outside of WoTC for your gaming needs. I found HARP, and intend to run a campaign in it some day. It's very rules light (the entire game fits in one book), is not tied to any sort of grid for combat, allows for a lot of character customization, and actually has rules that make sense. There are still things I don't like about it, and I don't consider it the perfect system, but I find it much easier to tweak and to maintain balance than D&D. D&D's rule system has no implicit mathematical balance structure in place, which makes it infinitely frustrating to tweak, because you just have to guess whether things will end up balanced or not.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2239654, member: 945"] FWIW, I think C&C sucks. There are fewer rules to be sure, but the amount of editing mistakes in the book is excessive, the layout is terrible, it's hard to find things, and it leaves a lot to interpretation. Not only that, but some of the rules are excessively confusing. I still haven't figured out the whole save mechanic. And inititiative is a d10, not a d20, which always confuses the group I play with, because we switch between a C&C game and a d20 game, so when the GM asks us to roll initiative, it seems like half of us pick up the wrong sized dice. I think it's a perfectly healthy exercise to look outside of WoTC for your gaming needs. I found HARP, and intend to run a campaign in it some day. It's very rules light (the entire game fits in one book), is not tied to any sort of grid for combat, allows for a lot of character customization, and actually has rules that make sense. There are still things I don't like about it, and I don't consider it the perfect system, but I find it much easier to tweak and to maintain balance than D&D. D&D's rule system has no implicit mathematical balance structure in place, which makes it infinitely frustrating to tweak, because you just have to guess whether things will end up balanced or not. [/QUOTE]
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