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A *Really* High Powered D&D Game. Would you play in it? How can I up the power ante?
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<blockquote data-quote="Nyaricus" data-source="post: 3307323" data-attributes="member: 35678"><p>I got this crazy idea for a super-high-powered D&D game kicking around in my head. Laid before you is a rough outline of it, and what I plan to do. Note that this is going to toss a nasty knee in the CR/ECL system <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p><u>Nyaricus' Crazy High-powered Campaign Guidelines</u></p><p></p><p>Ability Scores will all start at zero, with a 90 point buy, one-for-one.</p><p></p><p>Open books: all races, classes, feats, spells et al will be availiable (no Generic classes, however)</p><p></p><p>Characters will be leveled using the <a href="http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm" target="_blank">Gestalt</a> system, as detailed in that link. Characters with races that have LA and/or racial hit-dice can pick up gestalt levels as normal. EX: a hobgoblin (LA +1) at level one could have his gestalt be Hobgoblin 1/Fighter 1, with his second level being Rogue 1/Fighter 1, etc. Characters such as this must match the parties level, as usual (no minotaurs at level 1, for example)</p><p></p><p>A Feat every level.</p><p></p><p>Weapons will be crafted using the following ruleset: <a href="http://www.enworld.org/showthread.php?t=103168&page=1&pp=40" target="_blank">Weapons As Special Effects</a>. No Magical Properties</p><p></p><p>...that's all for now.</p><p></p><p>--------------</p><p></p><p>Now, a few questions:</p><p></p><p>!. Would you play in this? Why or why not? Does it sound like fun to you?</p><p></p><p>2. How can I make this more powerful, and still be a ball of fun? What other rules could I bring into this?</p><p></p><p>3. What else would you do, in this game?</p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3307323, member: 35678"] I got this crazy idea for a super-high-powered D&D game kicking around in my head. Laid before you is a rough outline of it, and what I plan to do. Note that this is going to toss a nasty knee in the CR/ECL system :] [u]Nyaricus' Crazy High-powered Campaign Guidelines[/u] Ability Scores will all start at zero, with a 90 point buy, one-for-one. Open books: all races, classes, feats, spells et al will be availiable (no Generic classes, however) Characters will be leveled using the [url=http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm]Gestalt[/url] system, as detailed in that link. Characters with races that have LA and/or racial hit-dice can pick up gestalt levels as normal. EX: a hobgoblin (LA +1) at level one could have his gestalt be Hobgoblin 1/Fighter 1, with his second level being Rogue 1/Fighter 1, etc. Characters such as this must match the parties level, as usual (no minotaurs at level 1, for example) A Feat every level. Weapons will be crafted using the following ruleset: [url=http://www.enworld.org/showthread.php?t=103168&page=1&pp=40]Weapons As Special Effects[/url]. No Magical Properties ...that's all for now. -------------- Now, a few questions: !. Would you play in this? Why or why not? Does it sound like fun to you? 2. How can I make this more powerful, and still be a ball of fun? What other rules could I bring into this? 3. What else would you do, in this game? cheers, --N [/QUOTE]
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A *Really* High Powered D&D Game. Would you play in it? How can I up the power ante?
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