Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A really long honest post (would appreciate if you would also discuss my opinions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gold Roger" data-source="post: 5928391" data-attributes="member: 33904"><p>I agree mostly. I think spells are ok on some monsters. Sure, 3rd edition Vrock was hell to run, but when I saw the 4th edition Vrock I didn't even recognize my favorite D&D demon. However, in pretty much every older edition spell like abilities where so overused it devolved into lazy design. Make up monster, slap on some spells, call it a day. Blech. And then they did it with classes, too.</p><p></p><p></p><p></p><p>This one confuses me. I never gave stats to someone who doesn't fight</p><p></p><p></p><p></p><p></p><p>I really hope they learned that they can't keep out classes and monsters expected in an initial release. </p><p></p><p></p><p></p><p>Much like spell like abilities, save or die is awesome, if used sparingly. Maybe the eventual release will have a "possible replacement abilities for this save or die" sidebar on monsters that have those abilities? I'd like that.</p><p></p><p></p><p></p><p>I could live with classical vancian casting being a wizard only thing. In fact I like the idea that every spellcasting class does it differently.</p><p></p><p></p><p></p><p>If there are any classes that for me can stay 4e style, it's definitely sorcerers and warlocks. Given the caveat that sorcerers should still have access to wizard spells and I'm not really a fan of the warlock class from a flavor standpoint.</p><p></p><p></p><p></p><p>In the end, I didn't find the primal powersource worth it. The seeker and warden felt artificial and the barbarian to me didn't belong in it and wasn't the class I knew before. The shaman was fine, but carried loads of implied setting in his backpack. People (including me) played the druid as "quasi-primal" before 4th and will do so after. They haven't even stated the druid design goals so far and might have done zero work on it. It's one of the trickiest classes around, so I'm really curious how that one will turn out.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 5928391, member: 33904"] I agree mostly. I think spells are ok on some monsters. Sure, 3rd edition Vrock was hell to run, but when I saw the 4th edition Vrock I didn't even recognize my favorite D&D demon. However, in pretty much every older edition spell like abilities where so overused it devolved into lazy design. Make up monster, slap on some spells, call it a day. Blech. And then they did it with classes, too. This one confuses me. I never gave stats to someone who doesn't fight I really hope they learned that they can't keep out classes and monsters expected in an initial release. Much like spell like abilities, save or die is awesome, if used sparingly. Maybe the eventual release will have a "possible replacement abilities for this save or die" sidebar on monsters that have those abilities? I'd like that. I could live with classical vancian casting being a wizard only thing. In fact I like the idea that every spellcasting class does it differently. If there are any classes that for me can stay 4e style, it's definitely sorcerers and warlocks. Given the caveat that sorcerers should still have access to wizard spells and I'm not really a fan of the warlock class from a flavor standpoint. In the end, I didn't find the primal powersource worth it. The seeker and warden felt artificial and the barbarian to me didn't belong in it and wasn't the class I knew before. The shaman was fine, but carried loads of implied setting in his backpack. People (including me) played the druid as "quasi-primal" before 4th and will do so after. They haven't even stated the druid design goals so far and might have done zero work on it. It's one of the trickiest classes around, so I'm really curious how that one will turn out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A really long honest post (would appreciate if you would also discuss my opinions)
Top