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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Ahnehnois" data-source="post: 5450386" data-attributes="member: 17106"><p>A large percentage of gamers use homebrewed settings or rule-free setting books.</p><p></p><p>With regards to Pathfinder, I'm sure it's a good quality setting, but Golarion is of no use to me and seeing references to it in rpg products is a mild turnoff. For the broader market, I think it does make some difference however, given the fairly common reports of people converting PF material to 4e rules (who's doing the opposite?).</p><p></p><p>When you get down to it, 3e didn't have a real strong setting either. (How many people played in Grayhawk? How many books for it specifically were released? Not big numbers on either count). Some rpgs might be strongly tied to their setting, but D&D has so many successful settings in its history that it has transcended any one fantasy world. I doubt creating better settings would have changed things. The success or failure of an rpg is more tied to the substance of its rules than the style of its settings, and it will succeed or fail on the merits of those rules (and other business factors; marketing, price, et cetera).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5450386, member: 17106"] A large percentage of gamers use homebrewed settings or rule-free setting books. With regards to Pathfinder, I'm sure it's a good quality setting, but Golarion is of no use to me and seeing references to it in rpg products is a mild turnoff. For the broader market, I think it does make some difference however, given the fairly common reports of people converting PF material to 4e rules (who's doing the opposite?). When you get down to it, 3e didn't have a real strong setting either. (How many people played in Grayhawk? How many books for it specifically were released? Not big numbers on either count). Some rpgs might be strongly tied to their setting, but D&D has so many successful settings in its history that it has transcended any one fantasy world. I doubt creating better settings would have changed things. The success or failure of an rpg is more tied to the substance of its rules than the style of its settings, and it will succeed or fail on the merits of those rules (and other business factors; marketing, price, et cetera). [/QUOTE]
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A reason why 4E is not as popular as it could have been
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