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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Dannager" data-source="post: 5450627" data-attributes="member: 73683"><p>Hardly. I think a handful of people might have had really solid reasons for wanting to dislike the decisions WotC was making. I think, past a certain point, they became drowned out by people who had latched onto anti-WotC "talking points" without really giving any serious consideration as to what they were railing against.</p><p></p><p>The inevitable result of this is, of course, what we see today: WotC can't announce or discuss <em>any</em> plans, really, without provoking an internet backlash based on nothing but speculation and worst-case-scenario crisis-mongering. Some of that backlash is grounded in genuine mistrust, certainly. A lot of it, however, is silliness.</p><p></p><p>There is an active thread on these very forums where members of the "upset portion of their customer base" have discussed, in entirely serious tones, the possibility of pursuing a lawsuit against WotC for producing and supporting 4e in the way they have.</p><p></p><p>Never again will I underestimate the potential for that "upset portion of their customer base" to display shallow behavior.</p><p></p><p>What's always intrigued me about the supposed division in the D&D community, though, is <em>why are those people upset</em>, and <em>why are we not</em>?</p><p></p><p>You know what is going to make WotC relevant as an RPG publisher in a couple of years' time? Their continued performance as an industry leader, and the innovation that they push for in that capacity. 4e's legacy will be DDI, the tight structure of its rules, and its focus on making the game accessible. These traits will carry forward into wherever D&D goes next, and those traits will keep it relevant. If you think that putting their entire rules database, character creation system, monster creation system and <em>play tabletop</em> online for subscription access doesn't trump the fact that we no longer have PDFs, you don't understand where this industry is going.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5450627, member: 73683"] Hardly. I think a handful of people might have had really solid reasons for wanting to dislike the decisions WotC was making. I think, past a certain point, they became drowned out by people who had latched onto anti-WotC "talking points" without really giving any serious consideration as to what they were railing against. The inevitable result of this is, of course, what we see today: WotC can't announce or discuss [I]any[/I] plans, really, without provoking an internet backlash based on nothing but speculation and worst-case-scenario crisis-mongering. Some of that backlash is grounded in genuine mistrust, certainly. A lot of it, however, is silliness. There is an active thread on these very forums where members of the "upset portion of their customer base" have discussed, in entirely serious tones, the possibility of pursuing a lawsuit against WotC for producing and supporting 4e in the way they have. Never again will I underestimate the potential for that "upset portion of their customer base" to display shallow behavior. What's always intrigued me about the supposed division in the D&D community, though, is [I]why are those people upset[/I], and [I]why are we not[/I]? You know what is going to make WotC relevant as an RPG publisher in a couple of years' time? Their continued performance as an industry leader, and the innovation that they push for in that capacity. 4e's legacy will be DDI, the tight structure of its rules, and its focus on making the game accessible. These traits will carry forward into wherever D&D goes next, and those traits will keep it relevant. If you think that putting their entire rules database, character creation system, monster creation system and [I]play tabletop[/I] online for subscription access doesn't trump the fact that we no longer have PDFs, you don't understand where this industry is going. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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