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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="BryonD" data-source="post: 5450854" data-attributes="member: 957"><p>No comment on 4E, but obviously I would strongly disagree with this in regard to 3X.</p><p></p><p>But there are two points that are quite real and enhance the perception that this is true. (Maybe more, two seem immediately clear to me)</p><p></p><p>First, that conversation was happening long before anyone every heard of D20/OGL. Under 3E there are more mechanics for "whatever" activities. And it becomes easier for a DM to fall into the trap that the mechanics should follow the game and forget to simply use good sense. It makes it easier for a DM to make a mistake. But it is still not a new hazard of 3E and if you assume the game works best with a good DM, as I presume, it absolutely is not a problem of the game experience itself.</p><p></p><p>Second, there is so much designed material out there. And a lot of it IS crap. And again, this really pre-dates 3E. One day the character can do something. The next day a new NWP is published and the character DOESN'T have it. Suddenly by a poorly thought through plan to "give characters a new option" the players are forced to choose which things they can do, at the expense of other things. That has always been a bad thing and the OGL allowed the amount of bad design to grow even faster than the good. But, the solution is to recognize bad rules and not use them. Since I don't see this problem in Core 3X, it is only a result of optional elements. Just as it was a result of optional elements in prior editions.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5450854, member: 957"] No comment on 4E, but obviously I would strongly disagree with this in regard to 3X. But there are two points that are quite real and enhance the perception that this is true. (Maybe more, two seem immediately clear to me) First, that conversation was happening long before anyone every heard of D20/OGL. Under 3E there are more mechanics for "whatever" activities. And it becomes easier for a DM to fall into the trap that the mechanics should follow the game and forget to simply use good sense. It makes it easier for a DM to make a mistake. But it is still not a new hazard of 3E and if you assume the game works best with a good DM, as I presume, it absolutely is not a problem of the game experience itself. Second, there is so much designed material out there. And a lot of it IS crap. And again, this really pre-dates 3E. One day the character can do something. The next day a new NWP is published and the character DOESN'T have it. Suddenly by a poorly thought through plan to "give characters a new option" the players are forced to choose which things they can do, at the expense of other things. That has always been a bad thing and the OGL allowed the amount of bad design to grow even faster than the good. But, the solution is to recognize bad rules and not use them. Since I don't see this problem in Core 3X, it is only a result of optional elements. Just as it was a result of optional elements in prior editions. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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