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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="BryonD" data-source="post: 5450939" data-attributes="member: 957"><p>I posted a longer discussion about this recently, but in short, there is a fundamental mistake in comparing 3E to 4E here.</p><p></p><p>3E was done. (Obviously Paizo have demonstrated that new life could be put into it, but it was done.) But that reality of needing to leave 3E does not mean that the 4E path taken was a good choice. There could have been other 4Es that in no way resembled the 4E we know.</p><p></p><p>And that is unrelated to the whole OGL argument.</p><p></p><p>3E was a huge success and the OGL was part of that. IMO saying that WotC could have had a larger slice of the pie without the OGL is poorly considered becuase it ignores that a larger slice of a much smaller pie is still less pie.</p><p></p><p>Moving on to the 4E/OGL part of the discussion, yes, WotC needs to compete with the OGL. What WotC needed to do was make a game that a vast portion of the gaming community wanted to play. If WotC released a non-OGL game, but everyone wanted to play it, the OGL would be nearly meaningless to the popularity. If wotC released an OGL game that everyone wanted to play, the old OGL game would die and the new game would get to repeat the OGL benefits.</p><p></p><p>But either way you slice it, it is the overall desire of the market at large to play the game that matters.</p><p></p><p>We can talk about settings or lack there of. We can talk about OGL. We can talk about all kinds of tangents. But those are just refinements around the core issue and the core issue is, no pun intended, the core rules.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5450939, member: 957"] I posted a longer discussion about this recently, but in short, there is a fundamental mistake in comparing 3E to 4E here. 3E was done. (Obviously Paizo have demonstrated that new life could be put into it, but it was done.) But that reality of needing to leave 3E does not mean that the 4E path taken was a good choice. There could have been other 4Es that in no way resembled the 4E we know. And that is unrelated to the whole OGL argument. 3E was a huge success and the OGL was part of that. IMO saying that WotC could have had a larger slice of the pie without the OGL is poorly considered becuase it ignores that a larger slice of a much smaller pie is still less pie. Moving on to the 4E/OGL part of the discussion, yes, WotC needs to compete with the OGL. What WotC needed to do was make a game that a vast portion of the gaming community wanted to play. If WotC released a non-OGL game, but everyone wanted to play it, the OGL would be nearly meaningless to the popularity. If wotC released an OGL game that everyone wanted to play, the old OGL game would die and the new game would get to repeat the OGL benefits. But either way you slice it, it is the overall desire of the market at large to play the game that matters. We can talk about settings or lack there of. We can talk about OGL. We can talk about all kinds of tangents. But those are just refinements around the core issue and the core issue is, no pun intended, the core rules. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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