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A reason why 4E is not as popular as it could have been
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5451048" data-attributes="member: 19675"><p>[quoteI'm saying that setting support is much the same. Having an ongoing, supported setting gives the game a place where its ideas and concepts can become embodied. It is an opportunity for WotC to say, "This is how we envision 4E."]</p></blockquote><p></p><p>No, I got your argument.</p><p></p><p>IMHO, settings don't make or break a game, but they may make or break a company. I come to this conclusion by looking at the 60+ RPGs on my shelf, purchased over 34 years in the hobby.</p><p></p><p>For some, I buy setting materials, for some I don't. For game's like D&D, which supports multiple settings, I pick & choose. Heck, I know gamers with nearly as many systems on their shelves as mine who have NO settings books. A buddy of mine had some space issues and gave me his 1Ed-2Ed collection to safeguard- he had a Greyhawk box and a FR box as his sole settings purchases (and yes, he is a long-time DM). He's nearly as big a 3.5Ed nut as I am, yet owns only a few settings books (FR).</p><p></p><p>So to my way of thinking, based on my observations, RPG settings may affect the quantity and quality of a company's revenue streams, but they don't affect the popularity of the game itself in a significant fashion.</p><p></p><p>In fact, I'd argue the driver works the other way: popular games can drive sales of settings, but if a game is unpopular, even a great setting won't save it.</p><p>[/QUOTE]</p>
[QUOTE="Dannyalcatraz, post: 5451048, member: 19675"] [quoteI'm saying that setting support is much the same. Having an ongoing, supported setting gives the game a place where its ideas and concepts can become embodied. It is an opportunity for WotC to say, "This is how we envision 4E."][/quote] No, I got your argument. IMHO, settings don't make or break a game, but they may make or break a company. I come to this conclusion by looking at the 60+ RPGs on my shelf, purchased over 34 years in the hobby. For some, I buy setting materials, for some I don't. For game's like D&D, which supports multiple settings, I pick & choose. Heck, I know gamers with nearly as many systems on their shelves as mine who have NO settings books. A buddy of mine had some space issues and gave me his 1Ed-2Ed collection to safeguard- he had a Greyhawk box and a FR box as his sole settings purchases (and yes, he is a long-time DM). He's nearly as big a 3.5Ed nut as I am, yet owns only a few settings books (FR). So to my way of thinking, based on my observations, RPG settings may affect the quantity and quality of a company's revenue streams, but they don't affect the popularity of the game itself in a significant fashion. In fact, I'd argue the driver works the other way: popular games can drive sales of settings, but if a game is unpopular, even a great setting won't save it. [/QUOTE]
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A reason why 4E is not as popular as it could have been
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